About Tilemap Editor
Use Unity’s Tilemap Editor to create and edit a variety of 2D levels using Tile Assets arranged on the Grid and Tilemap GameObjects. This also supports specialized types of Tilemaps, such as Hexagonal and Isometric Tilemaps.
Installing Tilemap Editor
To install this package, follow the instructions in the Package Manager documentation.
Using Tilemap Editor
The Tilemap Manual can be found [here] (http://docs.unity3d.com/Documentation/Manual/class-Tilemap.html).
The Tile Palette Manual can be found [here] (https://docs.unity3d.com/Manual/Tilemap-Palette.html).
Technical details
Requirements
This version of Tilemap Editor is compatible with the following versions of the Unity Editor:
- 2019.2 and later (recommended)
Package contents
The following table indicates the folder structure of the Tilemap Editor package:
Location | Description |
---|---|
<Editor> |
Root folder containing the source for the Tilemap Editor used to edit Tilemaps inside the Unity Editor. |
<Tests> |
Root folder containing the source for the tests for Tilemap Editor used the Unity Editor Test Runner. |
Document revision history
Date | Reason |
---|---|
January 2, 2019 | Document created. Matches package version 1.0.0 |