Class TileSetImporter
Importer for the TileSet
Inherited Members
AssetImporter.SaveAndReimport()
AssetImporter.AddRemap(AssetImporter.SourceAssetIdentifier, Object)
AssetImporter.RemoveRemap(AssetImporter.SourceAssetIdentifier)
AssetImporter.GetExternalObjectMap()
AssetImporter.assetPath
AssetImporter.importSettingsMissing
AssetImporter.assetTimeStamp
AssetImporter.userData
AssetImporter.assetBundleName
AssetImporter.assetBundleVariant
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: UnityEditor.Tilemaps
Assembly: Unity.2D.Tilemap.Editor.dll
Syntax
[HelpURL("tilemaps/tile-palettes/tile-set-properties")]
[ScriptedImporter(1, "tileset", 4, AllowCaching = true)]
public class TileSetImporter : ScriptedImporter
Methods
OnImportAsset(AssetImportContext)
This method is called by the Asset pipeline to import files as a TileSet asset.
Declaration
public override void OnImportAsset(AssetImportContext ctx)
Parameters
Type | Name | Description |
---|---|---|
AssetImportContext | ctx | This argument contains all the contextual information needed to process the import event and is also used by the custom importer to store the resulting Unity Asset. |
Overrides
UnityEditor.AssetImporters.ScriptedImporter.OnImportAsset(UnityEditor.AssetImporters.AssetImportContext)