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    Class TilePaletteFocusDropdown.UxmlSerializedData

    Inheritance
    object
    UxmlSerializedData
    VisualElement.UxmlSerializedData
    BindableElement.UxmlSerializedData
    TextElement.UxmlSerializedData
    Button.UxmlSerializedData
    ToolbarButton.UxmlSerializedData
    TilePaletteFocusDropdown.UxmlSerializedData
    Inherited Members
    Button.UxmlSerializedData.Deserialize(object)
    UxmlSerializedData.ShouldWriteAttributeValue(UxmlSerializedData.UxmlAttributeFlags)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Tilemaps
    Assembly: Unity.2D.Tilemap.Editor.dll
    Syntax
    [Serializable]
    [EditorToolbarElement("Tile Palette/Focus Dropdown", new Type[] { })]
    public sealed class TilePaletteFocusDropdown.UxmlSerializedData : ToolbarButton.UxmlSerializedData

    Methods

    CreateInstance()

    Declaration
    public override object CreateInstance()
    Returns
    Type Description
    object
    Overrides
    UnityEditor.UIElements.ToolbarButton.UxmlSerializedData.CreateInstance()

    Register()

    Declaration
    [Conditional("UNITY_EDITOR")]
    public static void Register()
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