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    Class TilePaletteActiveTargetsPopup

    Popup Field for selecting the Active Target for Grid Painting.

    Inheritance
    object
    CallbackEventHandler
    Focusable
    VisualElement
    BindableElement
    BaseField<GameObject>
    BasePopupField<GameObject, GameObject>
    PopupField<GameObject>
    TilePaletteActiveTargetsPopup
    Implements
    IEventHandler
    IResolvedStyle
    ITransform
    ITransitionAnimations
    IExperimentalFeatures
    IVisualElementScheduler
    IBindable
    INotifyValueChanged<GameObject>
    IMixedValueSupport
    Inherited Members
    PopupField<GameObject>.ussClassName
    PopupField<GameObject>.labelUssClassName
    PopupField<GameObject>.inputUssClassName
    PopupField<GameObject>.SetValueWithoutNotify(GameObject)
    PopupField<GameObject>.formatSelectedValueCallback
    PopupField<GameObject>.formatListItemCallback
    PopupField<GameObject>.value
    PopupField<GameObject>.index
    BasePopupField<GameObject, GameObject>.ussClassName
    BasePopupField<GameObject, GameObject>.textUssClassName
    BasePopupField<GameObject, GameObject>.arrowUssClassName
    BasePopupField<GameObject, GameObject>.labelUssClassName
    BasePopupField<GameObject, GameObject>.inputUssClassName
    BasePopupField<GameObject, GameObject>.SetValueWithoutNotify(GameObject)
    BasePopupField<GameObject, GameObject>.choices
    BasePopupField<GameObject, GameObject>.text
    BaseField<GameObject>.noLabelVariantUssClassName
    BaseField<GameObject>.labelDraggerVariantUssClassName
    BaseField<GameObject>.mixedValueLabelUssClassName
    BaseField<GameObject>.alignedFieldUssClassName
    BaseField<GameObject>.labelElement
    BaseField<GameObject>.label
    BaseField<GameObject>.showMixedValue
    BindableElement.binding
    BindableElement.bindingPath
    VisualElement.disabledUssClassName
    VisualElement.SetActivePseudoState(bool)
    VisualElement.SetCheckedPseudoState(bool)
    VisualElement.Focus()
    VisualElement.SendEvent(EventBase)
    VisualElement.SetEnabled(bool)
    VisualElement.MarkDirtyRepaint()
    VisualElement.IsMarkedForRepaint()
    VisualElement.ContainsPoint(Vector2)
    VisualElement.Overlaps(Rect)
    VisualElement.ToString()
    VisualElement.GetClasses()
    VisualElement.ClearClassList()
    VisualElement.AddToClassList(string)
    VisualElement.RemoveFromClassList(string)
    VisualElement.ToggleInClassList(string)
    VisualElement.EnableInClassList(string, bool)
    VisualElement.ClassListContains(string)
    VisualElement.FindAncestorUserData()
    VisualElement.SetBinding(BindingId, Binding)
    VisualElement.GetBinding(BindingId)
    VisualElement.TryGetBinding(BindingId, out Binding)
    VisualElement.GetBindingInfos()
    VisualElement.GetBindingInfos(List<BindingInfo>)
    VisualElement.HasBinding(BindingId)
    VisualElement.ClearBinding(BindingId)
    VisualElement.ClearBindings()
    VisualElement.GetHierarchicalDataSourceContext()
    VisualElement.GetDataSourceContext(BindingId)
    VisualElement.TryGetDataSourceContext(BindingId, out DataSourceContext)
    VisualElement.TryGetLastBindingToUIResult(in BindingId, out BindingResult)
    VisualElement.TryGetLastBindingToSourceResult(in BindingId, out BindingResult)
    VisualElement.Add(VisualElement)
    VisualElement.Insert(int, VisualElement)
    VisualElement.Remove(VisualElement)
    VisualElement.RemoveAt(int)
    VisualElement.Clear()
    VisualElement.ElementAt(int)
    VisualElement.IndexOf(VisualElement)
    VisualElement.Children()
    VisualElement.Sort(Comparison<VisualElement>)
    VisualElement.BringToFront()
    VisualElement.SendToBack()
    VisualElement.PlaceBehind(VisualElement)
    VisualElement.PlaceInFront(VisualElement)
    VisualElement.RemoveFromHierarchy()
    VisualElement.GetFirstOfType<T>()
    VisualElement.GetFirstAncestorOfType<T>()
    VisualElement.Contains(VisualElement)
    VisualElement.FindCommonAncestor(VisualElement)
    VisualElement.viewDataKey
    VisualElement.userData
    VisualElement.canGrabFocus
    VisualElement.focusController
    VisualElement.disablePlayModeTint
    VisualElement.usageHints
    VisualElement.transform
    VisualElement.scaledPixelsPerPoint
    VisualElement.layout
    VisualElement.contentRect
    VisualElement.worldBound
    VisualElement.localBound
    VisualElement.worldTransform
    VisualElement.hasActivePseudoState
    VisualElement.hasInactivePseudoState
    VisualElement.hasHoverPseudoState
    VisualElement.hasCheckedPseudoState
    VisualElement.hasEnabledPseudoState
    VisualElement.hasDisabledPseudoState
    VisualElement.hasFocusPseudoState
    VisualElement.hasRootPseudoState
    VisualElement.pickingMode
    VisualElement.name
    VisualElement.enabledInHierarchy
    VisualElement.enabledSelf
    VisualElement.languageDirection
    VisualElement.visible
    VisualElement.generateVisualContent
    VisualElement.dataSource
    VisualElement.dataSourcePath
    VisualElement.dataSourceType
    VisualElement.experimental
    VisualElement.hierarchy
    VisualElement.cacheAsBitmap
    VisualElement.parent
    VisualElement.panel
    VisualElement.contentContainer
    VisualElement.visualTreeAssetSource
    VisualElement.this[int]
    VisualElement.childCount
    VisualElement.schedule
    VisualElement.style
    VisualElement.resolvedStyle
    VisualElement.customStyle
    VisualElement.styleSheets
    VisualElement.tooltip
    Focusable.Blur()
    Focusable.focusable
    Focusable.tabIndex
    Focusable.delegatesFocus
    CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallbackOnce<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.RegisterCallbackOnce<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
    CallbackEventHandler.HasTrickleDownHandlers()
    CallbackEventHandler.HasBubbleUpHandlers()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Tilemaps
    Assembly: Unity.2D.Tilemap.Editor.dll
    Syntax
    [UxmlElement]
    public sealed class TilePaletteActiveTargetsPopup : PopupField<GameObject>, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IBindable, INotifyValueChanged<GameObject>, IMixedValueSupport

    Constructors

    TilePaletteActiveTargetsPopup()

    Initializes and returns an instance of TilePaletteActiveTargetsPopup.

    Declaration
    public TilePaletteActiveTargetsPopup()

    TilePaletteActiveTargetsPopup(string)

    Initializes and returns an instance of TilePaletteActiveTargetsPopup.

    Declaration
    public TilePaletteActiveTargetsPopup(string label)
    Parameters
    Type Name Description
    string label

    Label name for the Popup

    Implements

    IEventHandler
    IResolvedStyle
    ITransform
    ITransitionAnimations
    IExperimentalFeatures
    IVisualElementScheduler
    IBindable
    INotifyValueChanged<T>
    IMixedValueSupport
    In This Article
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