Class GridSelectionRotateTool
An EditorTool
for handling Rotation for a GridSelection
.
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Tilemaps
Assembly: Unity.2D.Tilemap.Editor.dll
Syntax
public class GridSelectionRotateTool : GridSelectionTool
Properties
toolbarIcon
Toolbar icon for the GridSelectionRotateTool
.
Declaration
public override GUIContent toolbarIcon { get; }
Property Value
Type | Description |
---|---|
GUIContent |
Overrides
Methods
HandleTool(ref Vector3, ref Quaternion, ref Vector3)
Handles the gizmo for managing Rotation for the GridSelectionRotateTool
.
Declaration
public override void HandleTool(ref Vector3 position, ref Quaternion rotation, ref Vector3 scale)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | position | Position of the |
Quaternion | rotation | Rotation of the |
Vector3 | scale | Scale of the |