Class GridSelectionRotateTool
An EditorTool for handling Rotation for a GridSelection.
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetEntityId()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Tilemaps
Assembly: Unity.2D.Tilemap.Editor.dll
Syntax
public class GridSelectionRotateTool : GridSelectionTool
Properties
toolbarIcon
Toolbar icon for the GridSelectionRotateTool.
Declaration
public override GUIContent toolbarIcon { get; }
Property Value
| Type | Description |
|---|---|
| GUIContent |
Overrides
Methods
HandleTool(ref Vector3, ref Quaternion, ref Vector3)
Handles the gizmo for managing Rotation for the GridSelectionRotateTool.
Declaration
public override void HandleTool(ref Vector3 position, ref Quaternion rotation, ref Vector3 scale)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | position | Position of the |
| Quaternion | rotation | Rotation of the |
| Vector3 | scale | Scale of the |