Class GridSelection
Stores the selection made on a GridLayout.
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Tilemaps
Assembly: Unity.2D.Tilemap.Editor.dll
Syntax
[MovedFrom(true, "UnityEditor", "UnityEditor", null)]
[HelpURL("https://docs.unity3d.com/Manual/TilemapPainting-SelectionTool.html#GridSelect")]
[Serializable]
public class GridSelection : ScriptableObject
Properties
active
Whether there is an active GridSelection made on a GridLayout.
Declaration
public static bool active { get; }
Property Value
Type | Description |
---|---|
bool |
grid
The Grid of the target of the active GridSelection.
Declaration
public static Grid grid { get; }
Property Value
Type | Description |
---|---|
Grid |
position
The cell coordinates of the active GridSelection made on the GridLayout.
Declaration
public static BoundsInt position { get; set; }
Property Value
Type | Description |
---|---|
BoundsInt |
target
The GameObject of the GridLayout where the active GridSelection was made.
Declaration
public static GameObject target { get; }
Property Value
Type | Description |
---|---|
GameObject |
Methods
Clear()
Clears the active GridSelection.
Declaration
public static void Clear()
Select(Object, BoundsInt)
Creates a new GridSelection and sets it as the active GridSelection.
Declaration
public static void Select(Object target, BoundsInt bounds)
Parameters
Type | Name | Description |
---|---|---|
Object | target | The target GameObject for the GridSelection. |
BoundsInt | bounds | The cell coordinates of selection made. |
Events
gridSelectionChanged
Callback for when the active GridSelection has changed.
Declaration
public static event Action gridSelectionChanged
Event Type
Type | Description |
---|---|
Action |