docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class GridPaintSortingAttribute

    Use this attribute to add an option to customize the sorting of Active Targets in the Active Tilemap list of the Tile Palette window.

    Inheritance
    object
    Attribute
    GridPaintSortingAttribute
    Implements
    _Attribute
    Inherited Members
    Attribute.Equals(object)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetHashCode()
    Attribute.IsDefaultAttribute()
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.Match(object)
    Attribute.TypeId
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Tilemaps
    Assembly: Unity.2D.Tilemap.Editor.dll
    Syntax
    [AttributeUsage(AttributeTargets.Class|AttributeTargets.Method)]
    public class GridPaintSortingAttribute : Attribute, _Attribute
    Remarks

    Append this attribute to a class which inherits from IComparer<GameObject> or to a method which creates an IComparer<GameObject>. The instance of IComparer generated with the attribute is used for comparing and sorting Active Target GameObjects in the Active Tilemaps list.

    Examples
    using System;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEditor;
    
    [GridPaintSorting]
    class Alphabetical : IComparer<GameObject>
    {
        public int Compare(GameObject go1, GameObject go2)
        {
            return String.Compare(go1.name, go2.name);
        }
    }
    
    class ReverseAlphabeticalComparer : IComparer<GameObject>
    {
        public int Compare(GameObject go1, GameObject go2)
        {
            return -String.Compare(go1.name, go2.name);
        }
    
        [GridPaintSorting]
        public static IComparer<GameObject> ReverseAlphabetical()
        {
            return new ReverseAlphabeticalComparer();
        }
    }

    Implements

    _Attribute
    In This Article
    • Implements
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)