Class GridPaintSortingAttribute
Use this attribute to add an option to customize the sorting of Active Targets in the Active Tilemap list of the Tile Palette window.
Implements
Inherited Members
Namespace: UnityEditor .Tilemaps
Assembly: Unity.2D.Tilemap.Editor.dll
Syntax
[AttributeUsage(AttributeTargets.Class|AttributeTargets.Method)]
public class GridPaintSortingAttribute : Attribute, _Attribute
Remarks
Append this attribute to a class which inherits from IComparer<GameObject> or to a method which creates an IComparer<GameObject>. The instance of IComparer generated with the attribute is used for comparing and sorting Active Target GameObjects in the Active Tilemaps list.
Examples
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[GridPaintSorting]
class Alphabetical : IComparer<GameObject>
{
public int Compare(GameObject go1, GameObject go2)
{
return String.Compare(go1.name, go2.name);
}
}
class ReverseAlphabeticalComparer : IComparer<GameObject>
{
public int Compare(GameObject go1, GameObject go2)
{
return -String.Compare(go1.name, go2.name);
}
[GridPaintSorting]
public static IComparer<GameObject> ReverseAlphabetical()
{
return new ReverseAlphabeticalComparer();
}
}