Class FlipTool
Tool for doing a flip action with the Tile Palette
Inherited Members
EditorTool.OnWillBeDeactivated()
EditorTool.PopulateMenu(DropdownMenu)
EditorTool.targets
EditorTool.target
EditorTool.toolbarIcon
EditorTool.gridSnapEnabled
EditorTool.isHidden
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: UnityEditor.Tilemaps
Assembly: Unity.2D.Tilemap.Editor.dll
Syntax
public abstract class FlipTool : TilemapEditorTool
Methods
Flip(FlipAxis)
Handles flipping in the given direction when the FlipTool is activated
Declaration
protected void Flip(GridBrushBase.FlipAxis axis)
Parameters
Type | Name | Description |
---|---|---|
GridBrushBase.FlipAxis | axis | Axis to flip by |
OnToolGUI(EditorWindow)
Handles GUI for the FlipTool when the Tool is active
Declaration
public override void OnToolGUI(EditorWindow window)
Parameters
Type | Name | Description |
---|---|---|
EditorWindow | window | EditorWindow from which OnToolGUI is called. |
Overrides
UnityEditor.EditorTools.EditorTool.OnToolGUI(UnityEditor.EditorWindow)