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    Class EntityIdTileUtility

    Utility class for creating Tiles

    Inheritance
    object
    EntityIdTileUtility
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Tilemaps
    Assembly: Unity.2D.Tilemap.Editor.dll
    Syntax
    [MovedFrom(true, "UnityEditor.Tilemaps.Experimental", "Unity.2D.Tilemap.Editor", null)]
    public class EntityIdTileUtility

    Methods

    CreateDefaultEntityIdTile()

    Creates an EntityIdTile with defaults based on the EntityIdTile preset

    Declaration
    public static EntityIdTile CreateDefaultEntityIdTile()
    Returns
    Type Description
    EntityIdTile

    An EntityIdTile with defaults based on the EntityIdTile preset

    DefaultEntityIdTile(Sprite)

    Creates a EntityIdTile with defaults based on the EntityIdTile preset and a Sprite set

    Declaration
    public static TileBase DefaultEntityIdTile(Sprite sprite)
    Parameters
    Type Name Description
    Sprite sprite

    A Sprite to set the Tile with

    Returns
    Type Description
    TileBase

    An EntityIdTile with defaults based on the EntityIdTile preset and a Sprite set

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