Class EntityIdTileEditor
Editor for EntityIdTile
Inherited Members
Editor.MoveNextTarget()
Object.MemberwiseClone()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsByType<T>()
Object.FindObjectsByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Tilemaps
Assembly: Unity.2D.Tilemap.Editor.dll
Syntax
[CustomEditor(typeof(EntityIdTile))]
[CanEditMultipleObjects]
public class EntityIdTileEditor : TileBaseEditor
Methods
OnInspectorGUI()
Draws the Inspector GUI for EntityIdTileEditor
Declaration
public override void OnInspectorGUI()
Overrides
RenderStaticPreview(string, Object[], int, int)
Generates a Texture2D showing a preview of the EntityIdTile
Declaration
public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)
Parameters
| Type | Name | Description |
|---|---|---|
| string | assetPath | The asset to operate on. |
| Object[] | subAssets | An array of all Assets at assetPath. |
| int | width | Width of the created texture. |
| int | height | Height of the created texture. |
Returns
| Type | Description |
|---|---|
| Texture2D | Texture2D showing a preview of the EntityIdTile |