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    Namespace Unity.Tilemaps

    Classes

    EntityIdTile

    A default Tile to be placed in a Tilemap, using EntityId to reference managed Unity Objects. This is the Entity Id Tile equivalent for Tile.

    EntityIdTileBase

    Base abstract class for all Entity Id Tiles used by a Tilemap. In order for a custom Tile to use Unity Jobs and Burst by a Tilemap, the custom Tile must be derived from EntityIdTileBase or other Tiles which derive from EntityIdTileBase.

    GridUtility

    Static utility class providing Grid coordinate conversions. All methods are Burst-compatible and can be used in Unity Jobs.

    Vector3IntExtensions

    Extension helper functions for converting Vector3Int to int3 and vice versa

    Structs

    GridData

    Blittable representation of a Grid component's dimensional data, suitable for use inside Burst-compiled Jobs where managed GridLayout references cannot be accessed. A GridData stores the layout of the grid and provides the data required to convert between cell space and local space.

    TilemapDataStruct

    Struct containing Tilemap information for use in jobs to get Tile data

    TilemapRefreshStruct

    Struct containing Tilemap information for use in jobs to refresh Tiles

    Enums

    GridData.Layout

    The layout of cells in the Grid. Determines how positions are converted between cell space and local space. Values match GridLayout.

    GridData.Swizzle

    The swizzle order applied to Grid cell positions. Remaps how cell coordinates are arranged across the X, Y, and Z axes. Values match GridLayout.

    Delegates

    EntityIdTileBase.GetTileAnimationDataJobDelegate

    The delegate called by Tilemap using Unity Jobs to get Tile Animation Data from Tiles

    EntityIdTileBase.GetTileDataJobDelegate

    The delegate called by Tilemap using Unity Jobs to get Tile Data from Tiles

    EntityIdTileBase.RefreshTileJobDelegate

    The delegate called by Tilemap using Unity Jobs to refresh Tiles

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