Entity Id Tile Inspector window reference
Explore the properties and settings you can use to customize an tile that uses the Job system and Burst compiler to speed up rendering.
For more information, refer to Create an entity tile.
| Property | Description |
|---|---|
| Preview | Displays a preview of the tile. |
| Sprite | Sets the sprite Unity renders. To select a sprite, drag a sprite asset from the Project window, or select the picker (⊙). |
| Color | Tints the sprite with the selected color. Set the color to white to render without a tint. |
| Collider Type | Sets the shape Unity uses to check for collisions with the tile. The options are:
|
| GameObject to Instantiate | Sets the prefab Unity adds to the tilemap at the same position as the sprite. Drag a prefab from the Project window to this property. You can't drag an existing instance of a GameObject from the Hierarchy window. |
| Flags | Customizes the tile. The options are:
|
| Offset | The fixed offset position of the tile. This property is available only if you enable Lock Transform or Lock All in the Flags property. |
| Rotation | The fixed rotation of the tile. This property is available only if you enable Lock Transform or Lock All in the Flags property. |
| Scale | The fixed scale of the tile. This property is available only if you enable Lock Transform or Lock All in the Flags property. |