Struct TilemapRefreshStruct
Struct containing Tilemap information for use in jobs to refresh Tiles
Inherited Members
Namespace: Unity.Tilemaps.Experimental
Assembly: Unity.2D.Tilemap.Experimental.dll
Syntax
[BurstCompile]
public struct TilemapRefreshStruct
Methods
RefreshTile(int3)
Refreshes the given position on the Tilemap
Declaration
public void RefreshTile(int3 position)
Parameters
| Type | Name | Description |
|---|---|---|
| int3 | position | Position to refresh on the Tilemap |
RefreshTiles(NativeArray<int3>)
Refreshes the given positions on the Tilemap
Declaration
public void RefreshTiles(NativeArray<int3> positions)
Parameters
| Type | Name | Description |
|---|---|---|
| NativeArray<int3> | positions | Positions to refresh on the Tilemap |
RefreshTiles(NativeSlice<int3>)
Refreshes the given positions on the Tilemap
Declaration
public void RefreshTiles(NativeSlice<int3> positions)
Parameters
| Type | Name | Description |
|---|---|---|
| NativeSlice<int3> | positions | Positions to refresh on the Tilemap |