docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct TilemapRefreshStruct

    Struct containing Tilemap information for use in jobs to refresh Tiles

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Tilemaps.Experimental
    Assembly: Unity.2D.Tilemap.Experimental.dll
    Syntax
    [BurstCompile]
    public struct TilemapRefreshStruct

    Methods

    RefreshTile(int3)

    Refreshes the given position on the Tilemap

    Declaration
    public void RefreshTile(int3 position)
    Parameters
    Type Name Description
    int3 position

    Position to refresh on the Tilemap

    RefreshTiles(NativeArray<int3>)

    Refreshes the given positions on the Tilemap

    Declaration
    public void RefreshTiles(NativeArray<int3> positions)
    Parameters
    Type Name Description
    NativeArray<int3> positions

    Positions to refresh on the Tilemap

    RefreshTiles(NativeSlice<int3>)

    Refreshes the given positions on the Tilemap

    Declaration
    public void RefreshTiles(NativeSlice<int3> positions)
    Parameters
    Type Name Description
    NativeSlice<int3> positions

    Positions to refresh on the Tilemap

    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)