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    Class IsometricRuleEntityIdTile

    Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles.

    Inheritance
    object
    Object
    ScriptableObject
    TileBase
    EntityIdTileBase
    RuleEntityIdTile
    IsometricRuleEntityIdTile
    Inherited Members
    RuleEntityIdTile.defaultSprite
    RuleEntityIdTile.defaultGameObject
    RuleEntityIdTile.defaultColliderType
    RuleEntityIdTile.m_TilingRules
    RuleEntityIdTile.m_NeighborType
    RuleEntityIdTile.m_RotationAngle
    RuleEntityIdTile.m_RotationCount
    RuleEntityIdTile.neighborPositions
    RuleEntityIdTile.UpdateNeighborPositions(ref NativeHashSet<int3>, ref BoundsInt)
    RuleEntityIdTile.GetRotatedPosition(int3, int)
    RuleEntityIdTile.GetMirroredPosition(int3, bool, bool)
    RuleEntityIdTile.GetOffsetPosition(int3, int3)
    RuleEntityIdTile.GetOffsetPositionReverse(int3, int3)
    RuleEntityIdTile.structType
    RuleEntityIdTile.CopyDataStruct(void*)
    RuleEntityIdTile.refreshTileJobDelegate
    RuleEntityIdTile.getTileDataJobDelegate
    RuleEntityIdTile.getTileAnimationDataJobDelegate
    RuleEntityIdTile.OnEnable()
    RuleEntityIdTile.OnDisable()
    RuleEntityIdTile.StartUp(Vector3Int, ITilemap, GameObject)
    RuleEntityIdTile.RefreshTile(Vector3Int, ITilemap)
    RuleEntityIdTile.GetTileData(Vector3Int, ITilemap, ref TileData)
    RuleEntityIdTile.RuleMatches(ref RuleMatchInput, ref TilemapDataStruct, ref RuleEntityIdTile.RuleEntityIdTileDataStruct, ref int3, ref AffineTransform)
    RuleEntityIdTile.GetPerlinValue(ref int3, float, float)
    RuleEntityIdTile.GetTileAnimationData(Vector3Int, ITilemap, ref TileAnimationData)
    RuleEntityIdTile.RuleMatch(int, in EntityId, in EntityId)
    RuleEntityIdTile.RuleMatches(ref RuleMatchInput, ref TilemapDataStruct, ref RuleEntityIdTile.RuleEntityIdTileDataStruct, ref int3, int, bool)
    RuleEntityIdTile.RuleMatches(ref RuleMatchInput, ref TilemapDataStruct, ref RuleEntityIdTile.RuleEntityIdTileDataStruct, ref int3, bool, bool)
    EntityIdTileBase.refreshTileJobFunction
    EntityIdTileBase.getTileDataJobFunction
    EntityIdTileBase.getTileAnimationDataJobFunction
    TileBase.cachedEntityId
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetEntityId()
    Object.MemberwiseClone()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectsByType(Type)
    Object.FindObjectsByType(Type, FindObjectsInactive)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsByType<T>()
    Object.FindObjectsByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Tilemaps.Experimental
    Assembly: Unity.2D.Tilemap.Experimental.dll
    Syntax
    [BurstCompile]
    [Serializable]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@latest/index.html?subfolder=/manual/RuleEntityIdTile.html")]
    public class IsometricRuleEntityIdTile : RuleEntityIdTile
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