Enum RuleTile.TilingRuleOutput.Transform
The enumeration for the transform rule used when matching Rule Tiles.
Namespace: UnityEngine
Assembly: Unity.2D.Tilemap.Extras.dll
Syntax
public enum RuleTile.TilingRuleOutput.Transform
Fields
Name | Description |
---|---|
Fixed | The Rule Tile will match Tiles exactly as laid out in its neighbors. |
MirrorX | The Rule Tile will mirror in the X axis and match its neighbors. |
MirrorXY | The Rule Tile will mirror in the X or Y axis and match its neighbors. |
MirrorY | The Rule Tile will mirror in the Y axis and match its neighbors. |
Rotated | The Rule Tile will rotate and match its neighbors. |
RotatedMirror | The Rule Tile will rotate and mirror in the X and match its neighbors. |