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    Struct RandomBrush.RandomTileSet

    A data structure for storing a set of Tiles used for randomization

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Tilemaps
    Assembly: Unity.2D.Tilemap.Extras.Editor.dll
    Syntax
    [Serializable]
    public struct RandomBrush.RandomTileSet

    Fields

    randomTiles

    A set of tiles to be painted as a set

    Declaration
    public TileBase[] randomTiles
    Field Value
    Type Description
    TileBase[]
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