Struct RandomBrush.RandomTileChangeDataSet
Container for storing Tile changes for Random Tile.
Inherited Members
Namespace: UnityEditor.Tilemaps
Assembly: Unity.2D.Tilemap.Extras.Editor.dll
Syntax
[Serializable]
public struct RandomBrush.RandomTileChangeDataSet
Fields
randomTileChangeData
A set of tiles to be painted as a set with transform and color data
Declaration
public TileChangeData[] randomTileChangeData
Field Value
Type | Description |
---|---|
TileChangeData[] |