docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class AdvancedRuleOverrideTileEditor

    The Editor for an AdvancedRuleOverrideTileEditor.

    Inheritance
    object
    Object
    ScriptableObject
    Editor
    RuleOverrideTileEditor
    AdvancedRuleOverrideTileEditor
    Inherited Members
    RuleOverrideTileEditor.k_SpriteElementHeight
    RuleOverrideTileEditor.k_GameObjectElementHeight
    RuleOverrideTileEditor.k_PaddingBetweenRules
    RuleOverrideTileEditor.m_GameObjects
    RuleOverrideTileEditor.m_Sprites
    RuleOverrideTileEditor.ruleTileEditor
    RuleOverrideTileEditor.OnDisable()
    RuleOverrideTileEditor.DrawSpriteListHeader(Rect)
    RuleOverrideTileEditor.DrawGameObjectListHeader(Rect)
    RuleOverrideTileEditor.GetSpriteElementHeight(int)
    RuleOverrideTileEditor.GetGameObjectElementHeight(int)
    RuleOverrideTileEditor.DrawSpriteElement(Rect, int, bool, bool)
    RuleOverrideTileEditor.DrawGameObjectElement(Rect, int, bool, bool)
    RuleOverrideTileEditor.DrawTileField()
    RuleOverrideTileEditor.DrawCustomFields()
    RuleOverrideTileEditor.SaveTile()
    RuleOverrideTileEditor.RenderStaticPreview(string, Object[], int, int)
    RuleOverrideTileEditor.HasPreviewGUI()
    RuleOverrideTileEditor.OnPreviewSettings()
    RuleOverrideTileEditor.OnPreviewGUI(Rect, GUIStyle)
    Editor.SaveChanges()
    Editor.DiscardChanges()
    Editor.CreateEditorWithContext(Object[], Object, Type)
    Editor.CreateEditorWithContext(Object[], Object)
    Editor.CreateCachedEditorWithContext(Object, Object, Type, ref Editor)
    Editor.CreateCachedEditorWithContext(Object[], Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object[], Type, ref Editor)
    Editor.CreateEditor(Object)
    Editor.CreateEditor(Object, Type)
    Editor.CreateEditor(Object[])
    Editor.CreateEditor(Object[], Type)
    Editor.DrawPropertiesExcluding(SerializedObject, params string[])
    Editor.DrawDefaultInspector()
    Editor.Repaint()
    Editor.CreateInspectorGUI()
    Editor.RequiresConstantRepaint()
    Editor.DrawHeader()
    Editor.OnHeaderGUI()
    Editor.ShouldHideOpenButton()
    Editor.DrawFoldoutInspector(Object, ref Editor)
    Editor.CreatePreview(VisualElement)
    Editor.GetPreviewTitle()
    Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
    Editor.GetInfoString()
    Editor.DrawPreview(Rect)
    Editor.ReloadPreviewInstances()
    Editor.UseDefaultMargins()
    Editor.MoveNextTarget()
    Editor.ResetTarget()
    Editor.hasUnsavedChanges
    Editor.saveChangesMessage
    Editor.target
    Editor.targets
    Editor.serializedObject
    Editor.finishedDefaultHeaderGUI
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor
    Assembly: Unity.2D.Tilemap.Extras.Editor.dll
    Syntax
    [CustomEditor(typeof(AdvancedRuleOverrideTile))]
    public class AdvancedRuleOverrideTileEditor : RuleOverrideTileEditor

    Properties

    overrideTile

    The AdvancedRuleOverrideTile being edited.

    Declaration
    public AdvancedRuleOverrideTile overrideTile { get; }
    Property Value
    Type Description
    AdvancedRuleOverrideTile

    Methods

    DrawRule(Rect, TilingRuleOutput, bool, TilingRule, bool)

    Draw a Rule Override for the AdvancedRuleOverrideTileEditor

    Declaration
    public void DrawRule(Rect rect, RuleTile.TilingRuleOutput rule, bool isOverride, RuleTile.TilingRule originalRule, bool isMissing)
    Parameters
    Type Name Description
    Rect rect

    Rect to draw the Rule in

    RuleTile.TilingRuleOutput rule

    The Rule Override to draw

    bool isOverride

    Whether the original Rule is being overridden

    RuleTile.TilingRule originalRule

    Original Rule to override

    bool isMissing

    Whether the original Rule is missing

    DrawRuleElement(Rect, int, bool, bool)

    Draws the Rule element for the Rule list

    Declaration
    public void DrawRuleElement(Rect rect, int index, bool active, bool focused)
    Parameters
    Type Name Description
    Rect rect

    Rect to draw the Rule Element in

    int index

    Index of the Rule Element to draw

    bool active

    Whether the Rule Element is active

    bool focused

    Whether the Rule Element is focused

    DrawRulesHeader(Rect)

    Draws the Header for the Rule list

    Declaration
    public void DrawRulesHeader(Rect rect)
    Parameters
    Type Name Description
    Rect rect

    Rect to draw the header in

    GetRuleElementHeight(int)

    Returns the height for an indexed Rule Element

    Declaration
    public float GetRuleElementHeight(int index)
    Parameters
    Type Name Description
    int index

    Index of the Rule Element

    Returns
    Type Description
    float

    Height of the indexed Rule Element

    OnEnable()

    OnEnable for the AdvancedRuleOverrideTileEditor

    Declaration
    public override void OnEnable()
    Overrides
    RuleOverrideTileEditor.OnEnable()

    OnInspectorGUI()

    Draws the Inspector GUI for the AdvancedRuleOverrideTileEditor

    Declaration
    public override void OnInspectorGUI()
    Overrides
    RuleOverrideTileEditor.OnInspectorGUI()
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)