Struct RandomBrush.RandomTileSet
A data structure for storing a set of Tiles used for randomization
Inherited Members
Namespace: UnityEditor.Tilemaps
Assembly: Unity.2D.Tilemap.Extras.Editor.dll
Syntax
[Serializable]
public struct RandomBrush.RandomTileSetFields
randomTiles
A set of tiles to be painted as a set
Declaration
public TileBase[] randomTilesField Value
| Type | Description | 
|---|---|
| TileBase[] |