Class RandomBrushEditor
The Brush Editor for a Random Brush.
Inherited Members
Namespace: UnityEditor.Tilemaps
Syntax
[CustomEditor(typeof(RandomBrush))]
public class RandomBrushEditor : GridBrushEditor
Properties
icon
Returns an icon identifying the Random Brush.
Declaration
public override Texture2D icon { get; }
Property Value
Type | Description |
---|---|
Texture2D |
Overrides
Methods
ClearPreview()
Clears all RandomTileSet previews.
Declaration
public override void ClearPreview()
Overrides
OnPaintInspectorGUI()
Callback for painting the inspector GUI for the RandomBrush in the Tile Palette. The RandomBrush Editor overrides this to have a custom inspector for this Brush.
Declaration
public override void OnPaintInspectorGUI()
Overrides
PaintPreview(GridLayout, GameObject, Vector3Int)
Paints preview data into a cell of a grid given the coordinates of the cell. The RandomBrush Editor overrides this to draw the preview of the brush for RandomTileSets
Declaration
public override void PaintPreview(GridLayout grid, GameObject brushTarget, Vector3Int position)
Parameters
Type | Name | Description |
---|---|---|
GridLayout | grid | Grid to paint data to. |
GameObject | brushTarget | Target of the paint operation. By default the currently selected GameObject. |
Vector3Int | position | The coordinates of the cell to paint data to. |
RenderStaticPreview(String, Object[], Int32, Int32)
Creates a static preview of the RandomBrush with its current selection.
Declaration
public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)
Parameters
Type | Name | Description |
---|---|---|
String | assetPath | The asset to operate on. |
Object[] | subAssets | An array of all Assets at assetPath. |
Int32 | width | Width of the created texture. |
Int32 | height | Height of the created texture. |
Returns
Type | Description |
---|---|
Texture2D | Generated texture or null. |