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    Struct RandomBrush.RandomTileChangeDataSet

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEditor.Tilemaps
    Syntax
    [Serializable]
    public struct RandomTileChangeDataSet

    Fields

    randomTileChangeData

    A set of tiles to be painted as a set with transform and color data

    Declaration
    public TileChangeData[] randomTileChangeData
    Field Value
    Type Description
    TileChangeData[]
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