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    Class GroupBrushEditor

    The Brush Editor for a Group Brush.

    Inheritance
    Object
    GridBrushEditorBase
    GridBrushEditor
    GroupBrushEditor
    Inherited Members
    GridBrushEditor.OnEnable()
    GridBrushEditor.OnDisable()
    GridBrushEditor.OnPaintSceneGUI(GridLayout, GameObject, BoundsInt, GridBrushBase.Tool, Boolean)
    GridBrushEditor.OnSelectionInspectorGUI()
    GridBrushEditor.OnMouseLeave()
    GridBrushEditor.OnToolDeactivated(GridBrushBase.Tool)
    GridBrushEditor.RegisterUndo(GameObject, GridBrushBase.Tool)
    GridBrushEditor.PaintPreview(GridLayout, GameObject, Vector3Int)
    UnityEditor.Tilemaps.GridBrushEditor.ErasePreview(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
    GridBrushEditor.BoxFillPreview(GridLayout, GameObject, BoundsInt)
    GridBrushEditor.FloodFillPreview(GridLayout, GameObject, Vector3Int)
    GridBrushEditor.ClearPreview()
    UnityEditor.Tilemaps.GridBrushEditor.RenderStaticPreview(System.String, UnityEngine.Object[], System.Int32, System.Int32)
    GridBrushEditor.brush
    GridBrushEditor.tooltip
    GridBrushEditor.canChangeZPosition
    UnityEditor.Tilemaps.GridBrushEditor.shouldSaveBrushForSelection
    GridBrushEditor.validTargets
    GridBrushEditorBase.OnPaintInspectorGUI()
    GridBrushEditorBase.OnSelectionSceneGUI(GridLayout, GameObject)
    GridBrushEditorBase.OnSceneGUI(GridLayout, GameObject)
    GridBrushEditorBase.OnMouseEnter()
    GridBrushEditorBase.OnToolActivated(GridBrushBase.Tool)
    Namespace: UnityEditor.Tilemaps
    Syntax
    [CustomEditor(typeof(GroupBrush))]
    public class GroupBrushEditor : GridBrushEditor

    Properties

    icon

    Returns an icon identifying the Group Brush.

    Declaration
    public override Texture2D icon { get; }
    Property Value
    Type Description
    Texture2D
    Overrides
    GridBrushEditor.icon
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