Class GameObjectBrush.BrushCell
Brush Cell stores the data to be painted in a grid cell.
Namespace: UnityEditor.Tilemaps
Syntax
[Serializable]
public class BrushCellProperties
gameObject
GameObject to be placed when painting.
Declaration
public GameObject gameObject { get; set; }Property Value
| Type | Description | 
|---|---|
| GameObject | 
offset
Position offset of the GameObject when painted.
Declaration
public Vector3 offset { get; set; }Property Value
| Type | Description | 
|---|---|
| Vector3 | 
orientation
Orientatio of the GameObject when painted.
Declaration
public Quaternion orientation { get; set; }Property Value
| Type | Description | 
|---|---|
| Quaternion | 
scale
Scale of the GameObject when painted.
Declaration
public Vector3 scale { get; set; }Property Value
| Type | Description | 
|---|---|
| Vector3 | 
Methods
GetHashCode()
Hashes the contents of the brush cell.
Declaration
public override int GetHashCode()Returns
| Type | Description | 
|---|---|
| Int32 | A hash code of the brush cell. |