Namespace UnityEngine
Classes
HexagonalRuleTile
Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles. Use this for Hexagonal Grids.
HexagonalRuleTile<T>
Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles. This is templated to accept a Neighbor Rule Class for Custom Rules. Use this for Hexagonal Grids.
IsometricRuleTile
Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles. Use this for Isometric Grids.
IsometricRuleTile<T>
Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles. This is templated to accept a Neighbor Rule Class for Custom Rules. Use this for Isometric Grids.
RuleTile
Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles.
RuleTile.DontOverride
Attribute which marks a property which cannot be overridden by a RuleOverrideTile
RuleTile.TilingRule
The data structure holding the Rule information for matching Rule Tiles with its neighbors.
RuleTile.TilingRuleOutput
The data structure holding the Rule information for matching Rule Tiles with its neighbors.
RuleTile.TilingRuleOutput.Neighbor
The enumeration for matching Neighbors when matching Rule Tiles
RuleTile<T>
Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles. This is templated to accept a Neighbor Rule Class for Custom Rules.
Enums
RuleTile.TilingRuleOutput.OutputSprite
The Output for the Tile which fits this Rule.
RuleTile.TilingRuleOutput.Transform
The enumeration for the transform rule used when matching Rule Tiles.