Enum RuleTile.TilingRuleOutput.Transform
The enumeration for the transform rule used when matching Rule Tiles.
Namespace: UnityEngine
Syntax
public enum Transform
Fields
| Name | Description | Value |
|---|---|---|
| Fixed | The Rule Tile will match Tiles exactly as laid out in its neighbors. |
0 |
| Rotated | The Rule Tile will rotate and match its neighbors. |
1 |
| MirrorX | The Rule Tile will mirror in the X axis and match its neighbors. |
2 |
| MirrorY | The Rule Tile will mirror in the Y axis and match its neighbors. |
3 |
| MirrorXY | The Rule Tile will mirror in the X or Y axis and match its neighbors. |
4 |