Tint Brush (Smooth)
This advanced Tint Brush interpolates tint color per-cell. This requires the use of a custom shader (see TintedTilemap.shader) and a helper component TileTextureGenerator.
Properties
Property |
Function |
Color |
Color of the Tile to tint |
Blend |
Factor to blend the Color of Tile with its color and this Brush's color |
Usage
The TilemapRenderer needs to have a material set up with the TintedTilemap.shader. The TilemapRenderer also needs to have the TileTextureGenerator component.
To set a color to tint a Tile with, change the Color property to the desired color or pick the Color from an existing Tile.
To blend the chosen color with the color of the Tile, set the Blend property. A lower value will weight the new color with the existing color of the Tile, while a higher value will weight the new color with the color of the Brush.
To change a color of a Tile, use the Paint tool to set the color of the Tile.

Implementation
The TintBrushSmooth inherits from the GridBrushBase. It overrides the Paint method to set the color of a Tile. It overrides the Erase method to be able to set the color of a Tile back to the default white color. It overrides the Pick method to pick the color of a Tile.
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