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    Changelog

    [8.0.1] - 2022-06-22

    Changed

    • Refactored internal triangulation and tessellation APIs.

    [8.0.0] - 2022-01-25

    Changed

    • Package release version.

    Fixed

    • 1392653 Fix case where SpriteShapeGeometry Cache does not update when n selecting a different Object when EditTool is active.

    [8.0.0-pre.5] - 2021-11-24

    Fixed

    • 1367509 Fix case where SpriteShapeProfile corner fields disappear when a field above has been deleted in the Inspector.
    • 1363468 Fix case where shortcut keys do not work after editing sprite variant list in SpriteShape Controller.
    • 1382718 Fix Case when setting SpriteShape corners to Disabled, the first corner does not visually change

    [8.0.0-pre.4] - 2021-10-21

    Changed

    • Update to latest com.unity.2d.common package

    [8.0.0-pre.3] - 2021-10-18

    Fixed

    • Fixed package.json to remove com.unity.2d.path dependency.

    [8.0.0-pre.2] - 2021-10-11

    Fixed

    • 1368107 Fix case where Bounds can cause spriteshape not load in when running Player.
    • 1364012 Fix crash when optimizing the geometry of the SpriteShape in certain cases.

    [8.0.0-pre.1] - 2021-08-06

    Added

    • Add actionable console log when encounter vertex count limit exception
    • Improved estimation of vertices required for geometry to minimize memory alloction.
    • Added user preferences for Controlpoint/Tangent/Spline color.
    • Added support for Global Grid Snapping.

    Changed

    • Remove dependency to path package
    • Moved Control point specific data from Inspector to a Scene Overlay Window.

    Fixed

    • Fixed Bounds of SpriteShapeRenderer.
    • Update manual to reflect reorganization of menu item.
    • 1346430 Fix case where all open Scenes were dirtied when editing a SpriteShape Spline.
    • 1343836 Fix case where triangular spriteshape with 0 offset collider does not generate collision shape.
    • 1356204 Fix case where Sprite Shapes appear only when their pivot is revealed in the Scene view.
    • 1348701 Fix case where colliders do not extend to the end of the sprite texture when Sprite Borders are enabled.
    • 1362440 Fix case where Edge and Polygon colliders have missing edges on certain open-ended shapes.
    • 1363215 Fix case where enabling Fill Tessellation and setting profile's fill offset to positive causes errors.
    • 1368129 Fix case where Sprite Shape default materials were not initialized correctly.

    [7.0.0-pre.3] - 2021-05-17

    Changed

    • Update dependency version

    [7.0.0-pre.2] - 2021-05-14

    Changed

    • Update dependency version

    [7.0.0-pre.1] - 2021-05-05

    Fixed

    • 1274010 2D light is rendered in half in its Y-axis when two Sprite Shape objects with same Order In Layer are visible on the Screen
    • 1313579 SpriteShape Prefabs does not work properly when GeometryCache is enabled.
    • 1315086 When SpriteShapeController has "Update Collider" set to true, it will dirty the scene every time its selected
    • 1306434 PrefabStage is moving out of UnityEditor.SceneManagement.Experimental namepace in 2021.2
    • 1319096 At certain cases, vertex data allocation may not be enough and overflows.
    • 1321978 Edge collider 2D and polygon collider 2D creates different collision shapes during playmode
    • 1317728 On deselecting game object from the Inspector window leads to deselecting Sprite Shape Renderer
    • 1326983 SpriteShape Cache Geometry does not update when changing SpriteShape Profile.

    Changed

    • Version bump for Unity 2021.2

    [6.0.0] - 2021-03-17

    Changed

    • Update version for release

    [6.0.0-pre.3] - 2021-02-28

    Fixed

    • 1294930 Exception thrown continuously on creating Range in the preset of Sprite Shape when Undo/Redo operation is performed earlier
    • 1303998 Enabling Fill Tessellation on controller and setting the profile's fill offset to negative causes errors
    • 1293760 Sprite Shape generates Edge Colliders with deformed corners
    • 1305867 Sprite shape edge collider has a gap at end point if optimise collider is disabled
    • 1286378 Sprite Shape incorrect normal generation

    [6.0.0-pre.2] - 2020-11-25

    Changed

    • Update license file

    Fixed

    • 1273635 Fixed error when adding AngleRange to SpriteShapeProfile Preset that was reset before.
    • 1287237 Fixed ArgumentException when tangents and cache geometry are enabled on SpriteShapeController component.
    • 1240514 Fixed InvalidOperationException thrown continuously on adding SpriteShapeController component to a GameObject with SpriteRenderer.
    • 1284920 Fixed PolygonCollider2D generated with a single vertex when a GameObject has a SpriteShapeController with just 3 vertices.

    [6.0.0-pre.1] - 2020-10-30

    Changed

    • Version bump for Unity 2021.1
    • Height is interpolated linearly between control points that are both linear and smoothly if otherwise.

    [5.1.0] - 2020-09-24

    Added

    • Added C# Job Tessellation support for Fill Area of SpriteShape.

    Fixed

    • 1274400 SpriteShape Bounding Box does not take into account certain vertices
    • 1273705 Assertion failed exception is thrown on undoing after clicking on Create Range button
    • 1273635 Errors occurs when adding range on Reset-ed Preset of the SpriteShapeProfile
    • 1271817 Icon is missing on creating SpriteShapeProfile at the time of creating
    • 1280016 Unable to create Sprite Shape Profile along with ArgumentNullException thrown in the Project window
    • 1274776 NullReferenceException thrown on performing Redo operation after creating Range property in the SpriteShape profiler preset

    [5.0.2] - 2020-08-31

    Fixed

    • 1267542 Sprite Variant Window does not appear in Sprite Shape Controller Component when selecting a Spline pivot point.
    • 1265846 Dragging Sprite Shape Profile to Hierarchy creates a Game Object in main Scene when being in Prefab Mode

    [5.0.1] - 2020-07-17

    Changed

    • If Geometry is baked using SpriteShapeGeometryCache, do not check for dirty once data is updated to prevent GC.
    • Updated Help Section to point to the correct URLs.

    Fixed

    • 1242910 Unable to add item on Resetting the Preset of the SpriteShapeProfile
    • 1256914 Exception thrown continuously when Undo operation is performed with sprites are assigned earlier
    • 1263266 BakeCollider requires GC every frame even when there are no changes in SpriteShape

    [5.0.0] - 2020-05-28

    Added

    • Sample script GenerateSpriteShapes.cs to demonstrate force generating invisible SpriteShapes on runtime scene load.

    Changed

    • Version bump for Unity 2020.2

    Fixed

    • 1246133 Error occurs when unselecting Cache Geometry for Sprite Shape prefab
    • 1240380 OnGUI in SpriteShapeController creates GC allocs.
    • 1235972 "A Native Collection has not been disposed, resulting in a memory leak" is thrown when 2D Sprite Shape Controller is disabled
    • 1240514 InvalidOperationException thrown continuously on adding "Sprite Shape Controller" Component to a Sprite object
    • 1241841 Disabled corner option does not work on existing spriteshape upgraded from a previous version

    [4.1.1] - 2020-04-20

    Added

    • Added BakeMesh to save generated geometry data.
    • Added warning when a valid SpriteShape profile is not set.

    [4.1.0] - 2020-03-16

    Added

    • Stretched Corners.

    Fixed

    • 1226841 Fix when Collider generation allocation.
    • 1226856 SpriteShape Edge Collider does not extend to End-point even if Edges dont overlap.
    • 1226847 SpriteShape Corner Threshold does not work.

    [4.0.3] - 2020-03-09

    Fixed

    • 1220091 SpriteShapeController leaks memory when zero control points are used
    • 1216990 Colliders should also respect Pivot property of Edge Sprites.
    • 1225366 Ensure SpriteShape are generated when not in view on Runtime.

    [4.0.2] - 2020-02-11

    Changed

    • Improved Memory Allocations.

    Fixed

    • Fixed OnDrawGizmos to Get/Release RenderTexture through CommandBuffer.

    [4.0.1] - 2019-11-26

    Changed

    • Updated License file
    • Updated Third Party Notices file
    • Changed how Samples are installed into user's project

    Fixed

    • Fixed where the last point of the Sprite Shape does not behave correctly when using Continuous Points in a closed shape (case 1184721)

    [4.0.0] - 2019-11-06

    Changed

    • Update version number for Unity 2020.1

    [3.0.7] - 2019-10-27

    Fixed

    • Added missing meta file

    Changed

    • Update com.unity.2d.path package dependency

    [3.0.6] - 2019-09-27

    Added

    • Added support to set CornerAngleThreshold.
    • Burst is now enabled for performance boost. ### Fixed
    • Fix (Case 1041062) Inputting Point Position manually causes mesh to not conform to the spline
    • Fix GC in confirming Spline Extras sample.
    • Fix hash Validation errors.
    • Removed resources from Packages.

    [3.0.5] - 2019-09-05

    Fixed

    • Fix (Case 1159767) Error generated when using a default sprite for Corner sprite or Angle Range sprite in Sprite Shape Profile
    • Fix (Case 1178579) "ArgumentOutofRangeException" is thrown and SpriteShapeProfile freezes on reset

    [3.0.4] - 2019-08-09

    Added

    • Added tangent channel support for proper 2D lighting in URP.

    [3.0.3] - 2019-07-24

    Added

    • Add related test packages

    [3.0.2] - 2019-07-13

    Changed

    • Update to latest Mathematics package version

    [3.0.1] - 2019-07-13

    Changed

    • Mark package to support Unity 2019.3.0a10 onwards.

    [3.0.0] - 2019-06-19

    Changed

    • Stable Version.
    • Remove experimental namespace.

    [2.1.0-preview.8] - 2019-06-12

    Changed

    • Fix (Case 1152342) The first point of the Sprite Shape does not behave correctly when using Continuous Points
    • Fix (Case 1160009) Edge and Polygon Collider does not seem to follow the spriteshape for some broken mirrored tangent points
    • Fix (Case 1157201) Edge Sprite Material changed when using a fill texture that is already an edge sprite on spriteshape
    • Fix (Case 1162134) Open ended Spriteshape renders the fill texture instead of the range sprite

    [2.1.0-preview.7] - 2019-06-02

    Changed

    • Fix Variant Selection.

    [2.1.0-preview.6] - 2019-06-02

    Changed

    • Fix Null reference exception caused by SplineEditorCache changes.
    • Fill Inspector changes due to Path integration.

    [2.1.0-preview.4] - 2019-05-28

    Changed

    • Upgrade Mathematics package.
    • Use path editor.

    [2.1.0-preview.2] - 2019-05-13

    Changed

    • Initial version for 2019.2
    • Update for common package.

    [2.0.0-preview.8] - 2019-05-16

    Fixed

    • Fixed issue when sprites are re-ordered in Angle Range.
    • Updated Samples.

    [2.0.0-preview.7] - 2019-05-10

    Fixed

    • Version Update and fixes.

    [2.0.0-preview.6] - 2019-05-08

    Fixed

    • Added Sprite Variant Selector.
    • Fix Variant Bug (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-6#post-4480936)
    • Fix (Case 1146747) SpriteShape generating significant GC allocations every frame (OnWillRenderObject)

    [2.0.0-preview.5] - 2019-04-18

    Fixed

    • Shape angle does not show the accurate sprite on certain parts of the shape.
    • SpriteShape - Unable to use the Depth buffer (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-6#post-4413142)

    [2.0.0-preview.4] - 2019-03-28

    Changed

    • Disable burst for now until we have a final release.

    [2.0.0-preview.3] - 2019-03-25

    Fixed

    • Update Common version.

    [2.0.0-preview.2] - 2019-03-08

    Fixed

    • Fix Edge Case Scenario where Vertices along Continuous segment could be duplicated..
    • Ensure that Collider uses a valid Sprite on Generation.

    [2.0.0-preview.1] - 2019-02-27

    Changed

    • Updated version.

    [1.1.0-preview.1] - 2019-02-10

    Added

    • Spriteshape tessellation code is re-implemented in C# Jobs and utilizes Burst for Performance.
    • Added Mirrored and Non-Mirrored continous Tangent mode.
    • Simplified Collider Generation support and is part of C# Job/Burst for performance.
    • Added Shortcut Keys (for setting Tangentmode, Sprite Variant and Mirror Tangent).
    • Ability to drag Spriteshape Profile form Project view to Hierarchy to create Sprite Shape in Scene.
    • Simplified Corner mode for Points and is now enabled by default.
    • Added Stretch UV support for Fill Area.
    • Added Color property to SpriteShapeRenderer.

    Fixed

    • SpriteShapeController shows wrong Sprites after deleting a sprite from the top angle range.
    • Empty SpriteShapeController still seem to show the previous Spriteshape drawcalls
    • Streched Sprites are generated in between non Linked Points
    • Corners sprites are no longer usable if user only sets the corners for the bottom
    • Sprites in SpriteShape still shows even after user deletes the SpriteShape Profile
    • SpriteShape doesn't update Point Positions visually at runtime for Builds
    • Spriteshape Colliders does not update in scene immediately
    • Fixed constant Mesh baking (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3925789)
    • Fixed Bounds generation issue (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4079857)
    • Sprite Shape Profile component breaks when creating range
    • Fixed when sprite is updated in the sprite editor, the spriteshape is not updated.
    • Fixed cases where Spline Edit is disabled even when points are selected. (https://forum.unity.com/threads/spriteshape-preview-package.522575/#post-3436940)
    • Sprite with SpriteShapeBody Shader gets graphical artifacts when rotating the camera.
    • When multiple SpriteShapes are selected, Edit Spline button is now disabled. (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-3#post-3764413)
    • Fixed texelSize property (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3877081)
    • Fixed Collider generation for different quality levels. (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3956062)
    • Fixed Framing Issues (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4137214)
    • Fixed Collider generation for Offsets (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4149841)
    • Fixed Collider generation for different Heights (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4190116)

    Changed

    • SpriteShape Asset parameters WorldSpace UV, PixelPerUnit have been moved to SpriteShapeController properties.
    • Collider generation has been simplified and aligns well with the generated geometry (different height, corners etc.)

    Removed

    • Remove redundant parameters BevelCutoff and BevelSize that can be done by simply modifying source spline.

    [1.0.12-preview.1] - 2018-08-03

    Added

    • Fix issue where Point Positions do not update visually at runtime for Builds

    [1.0.11-preview] - 2018-06-20

    Added

    • Fix Spriteshape does not update when Sprites are reimported.
    • Fix SpriteShapeController in Scene view shows a different sprite when user reapplies a Sprite import settings
    • Fix Editor Crashed when user adjusts the "Bevel Cutoff" value
    • Fix Crash when changing Spline Control Points for a Sprite Shape Controller in debug Inspector
    • Fix SpriteShape generation when End-points are Broken.
    • Fix cases where the UV continuity is broken even when the Control point is continous.

    [1.0.10-preview] - 2018-04-12

    Added

    • Version number format changed to -preview

    [0.1.0] - 2017-11-20

    Added

    • Bezier Spline Shape
    • Corner Sprites
    • Edge variations
    • Point scale
    • SpriteShapeRenderer with support for masking
    • Auto update collision shape
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