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    Class SpriteShapeGeometryModifier

    Custom Post Processing after geometry is generated.

    Inheritance
    Object
    Object
    ScriptableObject
    SpriteShapeGeometryModifier
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.U2D
    Syntax
    public abstract class SpriteShapeGeometryModifier : ScriptableObject

    Methods

    MakeModifierJob(JobHandle, SpriteShapeController, NativeArray<UInt16>, NativeSlice<Vector3>, NativeSlice<Vector2>, NativeSlice<Vector4>, NativeArray<SpriteShapeSegment>, NativeArray<float2>)

    Modify generated geometry or override custom geometry.

    Declaration
    public abstract JobHandle MakeModifierJob(JobHandle generator, SpriteShapeController spriteShapeController, NativeArray<ushort> indices, NativeSlice<Vector3> positions, NativeSlice<Vector2> texCoords, NativeSlice<Vector4> tangents, NativeArray<SpriteShapeSegment> segments, NativeArray<float2> colliderData)
    Parameters
    Type Name Description
    JobHandle generator

    JobHandle of the Main Job. default if Override.

    SpriteShapeController spriteShapeController

    SpriteShapeController from where this function is invoked from.

    NativeArray<UInt16> indices

    Indices of generated geometry.

    NativeSlice<Vector3> positions

    Position of vertices in generated geometry.

    NativeSlice<Vector2> texCoords

    Texture Coordinates of vertices in generated geometry.

    NativeSlice<Vector4> tangents

    Tangent of vertices in generated geometry.

    NativeArray<SpriteShapeSegment> segments

    Submeshes in generated geometry.

    NativeArray<float2> colliderData

    Points that define the path of Collider.

    Returns
    Type Description
    JobHandle
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    Generated by DocFX on 18 October 2023