Class SpriteShapeController | 2D SpriteShape | 4.1.5
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    Class SpriteShapeController

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    SpriteShapeController
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.U2D
    Syntax
    [ExecuteInEditMode]
    [RequireComponent(typeof(SpriteShapeRenderer))]
    [DisallowMultipleComponent]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.spriteshape@latest/index.html?subfolder=/manual/SSController.html")]
    public class SpriteShapeController : MonoBehaviour

    Properties

    autoUpdateCollider

    Declaration
    public bool autoUpdateCollider { get; set; }
    Property Value
    Type Description
    Boolean

    colliderDetail

    Declaration
    public int colliderDetail { get; set; }
    Property Value
    Type Description
    Int32

    colliderOffset

    Declaration
    public float colliderOffset { get; set; }
    Property Value
    Type Description
    Single

    cornerAngleThreshold

    Declaration
    public float cornerAngleThreshold { get; set; }
    Property Value
    Type Description
    Single

    edgeCollider

    Declaration
    public EdgeCollider2D edgeCollider { get; }
    Property Value
    Type Description
    EdgeCollider2D

    enableTangents

    Declaration
    public bool enableTangents { get; set; }
    Property Value
    Type Description
    Boolean

    fillPixelsPerUnit

    Declaration
    public float fillPixelsPerUnit { get; set; }
    Property Value
    Type Description
    Single

    hasCollider

    Declaration
    public bool hasCollider { get; }
    Property Value
    Type Description
    Boolean

    optimizeCollider

    Declaration
    public bool optimizeCollider { get; }
    Property Value
    Type Description
    Boolean

    optimizeGeometry

    Declaration
    public bool optimizeGeometry { get; }
    Property Value
    Type Description
    Boolean

    polygonCollider

    Declaration
    public PolygonCollider2D polygonCollider { get; }
    Property Value
    Type Description
    PolygonCollider2D

    spline

    Declaration
    public Spline spline { get; }
    Property Value
    Type Description
    Spline

    splineDetail

    Declaration
    public int splineDetail { get; set; }
    Property Value
    Type Description
    Int32

    spriteShape

    Declaration
    public SpriteShape spriteShape { get; set; }
    Property Value
    Type Description
    SpriteShape

    spriteShapeHashCode

    Declaration
    public int spriteShapeHashCode { get; }
    Property Value
    Type Description
    Int32

    spriteShapeRenderer

    Declaration
    public SpriteShapeRenderer spriteShapeRenderer { get; }
    Property Value
    Type Description
    SpriteShapeRenderer

    stretchTiling

    Declaration
    public float stretchTiling { get; set; }
    Property Value
    Type Description
    Single

    worldSpaceUVs

    Declaration
    public bool worldSpaceUVs { get; set; }
    Property Value
    Type Description
    Boolean

    Methods

    BakeCollider()

    Declaration
    public void BakeCollider()

    BakeMesh()

    Declaration
    public JobHandle BakeMesh()
    Returns
    Type Description
    JobHandle

    RefreshSpriteShape()

    Declaration
    public void RefreshSpriteShape()

    UpdateSpriteShapeParameters()

    Declaration
    public bool UpdateSpriteShapeParameters()
    Returns
    Type Description
    Boolean
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