Class EditorSpriteGUIUtility
Inheritance
EditorSpriteGUIUtility
Syntax
public static class EditorSpriteGUIUtility : object
Properties
spriteMaterial
Declaration
public static Material spriteMaterial { get; }
Property Value
| Type |
Description |
| Material |
|
Methods
DrawMesh(Mesh, Material, Vector3, Quaternion, Vector3)
Declaration
public static void DrawMesh(Mesh mesh, Material material, Vector3 position, Quaternion rotation, Vector3 scale)
Parameters
| Type |
Name |
Description |
| Mesh |
mesh |
|
| Material |
material |
|
| Vector3 |
position |
|
| Quaternion |
rotation |
|
| Vector3 |
scale |
|
DrawSpriteInRectPrepare(Rect, Sprite, EditorSpriteGUIUtility.FitMode, Boolean, Boolean, Mesh)
Declaration
public static void DrawSpriteInRectPrepare(Rect rect, Sprite sprite, EditorSpriteGUIUtility.FitMode fitMode, bool excludeBorders, bool forceQuad, Mesh mesh)
Parameters
GetOriginalSpriteTexture(Sprite)
Declaration
public static Texture GetOriginalSpriteTexture(Sprite sprite)
Parameters
| Type |
Name |
Description |
| Sprite |
sprite |
|
Returns
GetOriginalSpriteUvs(Sprite)
Declaration
public static Vector2[] GetOriginalSpriteUvs(Sprite sprite)
Parameters
| Type |
Name |
Description |
| Sprite |
sprite |
|
Returns
| Type |
Description |
| Vector2[] |
|