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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [2.0.0-preview.9] - 2019-7-8

    Fixed

    • Fix case where SpriteShape is not generated when the Bounds are lost.

    [2.0.0-preview.8] - 2019-5-16

    Fixed

    • Fixed issue when sprites are re-ordered in Angle Range.
    • Updated Samples.

    [2.0.0-preview.7] - 2019-5-10

    Fixed

    • Version Update and fixes.

    [2.0.0-preview.6] - 2019-5-8

    Fixed

    • Added Sprite Variant Selector.
    • Fix Variant Bug (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-6#post-4480936)
    • Fix (Case 1146747) SpriteShape generating significant GC allocations every frame (OnWillRenderObject)

    [2.0.0-preview.5] - 2019-4-18

    Fixed

    • Shape angle does not show the accurate sprite on certain parts of the shape.
    • SpriteShape - Unable to use the Depth buffer (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-6#post-4413142)

    [2.0.0-preview.4] - 2019-3-28

    Changed

    • Disable burst for now until we have a final release.

    [2.0.0-preview.3] - 2019-3-25

    Fixed

    • Update Common version.

    [2.0.0-preview.2] - 2019-3-8

    Fixed

    • Fix Edge Case Scenario where Vertices along Continuous segment could be duplicated..
    • Ensure that Collider uses a valid Sprite on Generation.

    [2.0.0-preview.1] - 2019-2-27

    Changed

    • Updated version.

    [1.1.0-preview.1] - 2019-2-10

    Added

    • Spriteshape tessellation code is re-implemented in C# Jobs and utilizes Burst for Performance.
    • Added Mirrored and Non-Mirrored continous Tangent mode.
    • Simplified Collider Generation support and is part of C# Job/Burst for performance.
    • Added Shortcut Keys (for setting Tangentmode, Sprite Variant and Mirror Tangent).
    • Ability to drag Spriteshape Profile form Project view to Hierarchy to create Sprite Shape in Scene.
    • Simplified Corner mode for Points and is now enabled by default.
    • Added Stretch UV support for Fill Area.
    • Added Color property to SpriteShapeRenderer.

    Fixed

    • SpriteShapeController shows wrong Sprites after deleting a sprite from the top angle range.
    • Empty SpriteShapeController still seem to show the previous Spriteshape drawcalls
    • Streched Sprites are generated in between non Linked Points
    • Corners sprites are no longer usable if user only sets the corners for the bottom
    • Sprites in SpriteShape still shows even after user deletes the SpriteShape Profile
    • SpriteShape doesn't update Point Positions visually at runtime for Builds
    • Spriteshape Colliders does not update in scene immediately
    • Fixed constant Mesh baking (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3925789)
    • Fixed Bounds generation issue (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4079857)
    • Sprite Shape Profile component breaks when creating range
    • Fixed when sprite is updated in the sprite editor, the spriteshape is not updated.
    • Fixed cases where Spline Edit is disabled even when points are selected. (https://forum.unity.com/threads/spriteshape-preview-package.522575/#post-3436940)
    • Sprite with SpriteShapeBody Shader gets graphical artifacts when rotating the camera.
    • When multiple SpriteShapes are selected, Edit Spline button is now disabled. (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-3#post-3764413)
    • Fixed texelSize property (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3877081)
    • Fixed Collider generation for different quality levels. (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3956062)
    • Fixed Framing Issues (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4137214)
    • Fixed Collider generation for Offsets (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4149841)
    • Fixed Collider generation for different Heights (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4190116)

    Changed

    • SpriteShape Asset parameters WorldSpace UV, PixelPerUnit have been moved to SpriteShapeController properties.
    • Collider generation has been simplified and aligns well with the generated geometry (different height, corners etc.)

    Removed

    • Remove redundant parameters BevelCutoff and BevelSize that can be done by simply modifying source spline.

    [1.0.12-preview.1] - 2018-8-03

    Added

    • Fix issue where Point Positions do not update visually at runtime for Builds

    [1.0.11-preview] - 2018-6-20

    Added

    • Fix Spriteshape does not update when Sprites are reimported.
    • Fix SpriteShapeController in Scene view shows a different sprite when user reapplies a Sprite import settings
    • Fix Editor Crashed when user adjusts the "Bevel Cutoff" value
    • Fix Crash when changing Spline Control Points for a Sprite Shape Controller in debug Inspector
    • Fix SpriteShape generation when End-points are Broken.
    • Fix cases where the UV continuity is broken even when the Control point is continous.

    [1.0.10-preview] - 2018-4-12

    Added

    • Version number format changed to -preview

    [0.1.0] - 2017-11-20

    Added

    • Bezier Spline Shape
    • Corner Sprites
    • Edge variations
    • Point scale
    • SpriteShapeRenderer with support for masking
    • Auto update collision shape
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