Class SpriteShapeObjectPlacementEditor
Inspector for SpriteShapeObjectPlacement Component.
Inherited Members
Editor.MoveNextTarget()
Object.GetEntityId()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Global Namespace
Assembly: Unity.2D.SpriteShape.Editor.dll
Syntax
[CustomEditor(typeof(SpriteShapeObjectPlacement))]
[CanEditMultipleObjects]
public class SpriteShapeObjectPlacementEditor : Editor
Methods
OnInspectorGUI()
Handle On Inspector.
Declaration
public override void OnInspectorGUI()