PSD File Importer Override
By default .psd files are imported with the Texture Importer. If you wish to instead import a .psd file with the PSD Importer, simply select the .psd file, click on the Importer dropdown and select UnityEditor.U2D.PSD.PSDImporter.
Importer drop down.
You can also create a script to automate this process. Below is an example of how this can be done using the AssetDatabase.SetImporterOverride
method.
Example SetImporterOverride script
ChangePsdImporterUtility.cs
using UnityEditor;
using UnityEditor.U2D.PSD;
using UnityEngine;
public static class ChangePsdImporterUtility
{
/// <summary>
/// Change importer of the currently selected .psd files.
/// </summary>
[MenuItem("Assets/2D Importer/Change PSD File Importer", false, 30)]
static void ChangeImporter()
{
foreach (var obj in Selection.objects)
{
var path = AssetDatabase.GetAssetPath(obj);
var ext = System.IO.Path.GetExtension(path);
if (ext == ".psd")
{
var importer = AssetImporter.GetAtPath(path);
if (importer is PSDImporter)
{
Debug.Log($"{path} is now imported with TextureImporter");
AssetDatabase.ClearImporterOverride(path);
}
else
{
Debug.Log($"{path} is now imported with PSDImporter");
AssetDatabase.SetImporterOverride<PSDImporter>(path);
}
}
}
}
}