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    Changelog

    [6.0.7] - 2022-12-01

    Fixed

    • Fixed an issue where the amount of alpha removed from layers would not be re-applied as final position offset of the layers.
    • Fixed an issue where an error would be shown when selecting Import Mode: Merged.
    • Fixed an issue where the editor would crash when importing .psd/.psb files with their layers outside of the document canvas. (Case DANB-300)
    • Fixed an issue where the generated GameObjects would be laid out differently from how they appear in the DCC tool. (Case DANB-298)

    [6.0.6] - 2022-09-07

    Fixed

    • Improved import speed and memory allocation for psd/psb files by reducing the intermediate texture buffers.
    • Fixed an editor freeze caused by over allocating intermediate texture buffers. (Case DANB-140)
    • Fixed an issue where some layers would become invisible when merging multiple layers together. (Case DANB-131)
    • Fixed exception when showing PSDImporter inspector. (DANB-198)

    [6.0.5] - 2022-07-21

    Changed

    • Internal code clean up.

    [6.0.4] - 2022-05-20

    Fixed

    • Fixed Sprite missing reference on certain source file created by third party tools. (Case DANB-52)

    [6.0.3] - 2022-02-07

    Fixed

    • Fixed unable to change mipmap settings in inspector. (Case 1381198)
    • Fixed null exception when importing files with masks. (Case 1397354)

    [6.0.2] - 2021-11-24

    Fixed

    • Fixed per platform settings does not get applied in Windows platform. (Case 1379970)
    • Fixed unable to change mipmap settings in inspector. (Case 1381198)

    [6.0.1] - 2021-09-21

    Fixed

    • Removed memory requirement check since we cannot properly determine if there will be enough memory to import the file (case 1357544)
    • Fixed artifacts on images when flatten.
    • Fixed exception "PsdInvalidException: Unrecognized layer section type" when importing certain files.

    [6.0.0] - 2021-08-10

    Fixed

    • Fixed performance regression in PSDImporter Editor (case 1349408)
    • Updated manual on Importer override to use latest API.

    Changed

    • Changed some of PSDImporter settings to use checkboxes instead of drop down

    [6.0.0-pre.4] - 2021-07-05

    Fixed

    • Fixed changing PSD Importer inspector fields causes UnityEditor.ObjectPreview errors (case 1333823)
    • Fixed 2D PSDImporter always imports .psb files when switching build platforms (case 1327701)
    • Fixed 2D PSDImporter doesn't apply settings from Sprite Editor Window when changes made in Inspector (case 1339799)

    [6.0.0-pre.3] - 2021-05-17

    Changed

    • Update dependency version

    [6.0.0-pre.2] - 2021-05-14

    Changed

    • Update dependency version

    [6.0.0-pre.1] - 2021-05-05

    Changed

    • Version bump for Unity 2021.2

    Added

    • Add ability to use Photoshop file's layer name to map to SpriteRect instead of using layer id
    • Provide auto custom Physics shape generation option
    • Add support to collapse layers in a Photoshop file's group
    • Improve PSDImporter Inspector

    Fixed

    • Fixed Unity hang when importing certain PSD files (case 1312835)

    [5.0.0] - 2021-03-17

    Changed

    • Update version for release

    [5.0.0-pre.3] - 2021-03-15

    Changed

    • Updated documentation

    [5.0.0-pre.2] - 2021-01-16

    Changed

    • Update license file

    Fixed

    • Fixed case 1291323 where upgrading from PSDImporter v2 causes Sprite to be missing

    [5.0.0-pre.1] - 2020-11-02

    Added

    • Added bone sharing from other PSDImporter file

    [4.0.2] - 2020-08-31

    Fixed

    • Fixed importing files with vector layers generates textures incorrectly (case 1266986)
    • Fixed Sprite Editor Window doesn't show the Sprite when the Inspector is locked and the Sprite is not selected in the Project window

    [4.0.1] - 2020-07-07

    Fixed

    • Fixed ArgumentException thrown when 2D Game Kit is imported for the first time (case 1244287)
    • Updated to use non-experimental AssetImporter (case 1254380)

    [4.0.0] - 2020-05-11

    Changed

    • Version bump for Unity 2020.2

    [3.1.4] - 2020-04-09

    Fixed

    • Fix PSD import issues with PSD file without unique layer id
    • Fix crash on importing huge PSD files
    • Fix metafile not updated when reimporting
    • Fix error when importing PSB files with 32-bit color

    Changed

    • Improve PSD file import performance

    [3.1.3] - 2020-03-20

    Changed

    • Update 2D Animation dependency

    [4.0.0] - 2020-03-11

    Changed

    • Version bump for Unity 2020.2

    [3.1.2] - 2020-02-27

    Fixed

    • Fixed broken documentation links in inspectors
    • Fixed empty GameObjects created in certain cases

    [3.1.1] - 2020-01-09

    Fixed

    • Fix wrong dependency version

    [3.1.0] - 2019-12-16

    Added

    • Expose PSDImporter class to be accessible via scripting
    • Added example in manual to show how to set PSDImporter as default importer for PSD files.

    [3.0.0] - 2019-11-06

    Changed

    • Update version number for Unity 2020.1
    • Update documentation

    [2.0.6] - 2019-10-18

    Fixed

    • Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect

    [2.0.5] - 2019-08-06

    Fixed

    • Physics Shape not saved into Sprite when importing with AssetDatabase V2

    Added

    • Experimental feature to have Sprites with same name generated from source file
    • Support for providing Layer and Group order to Animation Skinning Module

    [2.0.4] - 2019-08-09

    Added

    • Add related test packages
    • Add support Secondary Texture Module in Sprite Editor Window

    Fixed

    • Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name.

    [2.0.3] - 2019-07-20

    Changed

    • Update 2D Animation dependency

    [2.0.2] - 2019-07-13

    Changed

    • Mark package to support Unity 2019.3.0a10 onwards.

    [2.0.1] - 2019-06-12

    Changed

    • Update 2D Animation dependency

    [2.0.0] - 2019-06-17

    Changed

    • Remove preview tag
    • Remove experimental namespace

    [1.2.0-preview.2] - 2019-06-07

    Added

    • Change API to internal access
    • Only generate Sprite Library Asset if there is entry
    • Do not reset Reslice checkbox after Inspector apply

    [1.2.0-preview.1] - 2019-03-15

    Added

    • Update support for 2019.2
    • Integrate with 2D Animation Sprite Library
    • Integrate with new 2D Animation Character Group
    • Fix asset name conflict

    [1.1.0-preview.2] - 2019-04-23

    Added

    • Fix potential name clashing issues with ScriptedImporter
    • Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.

    [1.1.0-preview.1] - 2019-02-19

    Added

    • Update dependency for 2019.1 support

    [1.0.0-preview.3] - 2019-02-19

    Added

    • Fix compilation error in .NET 3.5

    [1.0.0-preview.2] - 2019-01-25

    Added

    • Fix unable to rig Sprites created manually
    • Remove legacy packing tag
    • Default Texture Type is changed to 'Sprite (2D and UI)'
    • Default Sprite Mode is changed to 'Multiple'

    [1.0.0-preview.1] - 2018-11-20

    Added

    • New release
    • ScriptedImporter for importing Adobe Photoshop file
    • Supports handling of Adobe Photoshop layers
      • Creates Sprites from individual layers
      • Handles include or exclude hidden layers
    • Supports Prefab generation that reconstruct generated Sprites to original art asset layout
      • Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping
    • Supports 2D Animation v2 single character with multiple Sprites workflow
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