Changelog
[6.0.9] - 2023-12-14
Fixed
- Provide custom packing override for users to override to address DANB-526. (Case DANB-526)
[6.0.8] - 2023-10-25
Fixed
- Fixed an issue where PSDImporter atlas size does not follow PVRTC compression format for the iOS platform.
[6.0.7] - 2022-12-01
Fixed
- Fixed an issue where the amount of alpha removed from layers would not be re-applied as final position offset of the layers.
- Fixed an issue where an error would be shown when selecting Import Mode: Merged.
- Fixed an issue where the editor would crash when importing .psd/.psb files with their layers outside of the document canvas. (Case DANB-300)
- Fixed an issue where the generated GameObjects would be laid out differently from how they appear in the DCC tool. (Case DANB-298)
[6.0.6] - 2022-09-07
Fixed
- Improved import speed and memory allocation for psd/psb files by reducing the intermediate texture buffers.
- Fixed an editor freeze caused by over allocating intermediate texture buffers. (Case DANB-140)
- Fixed an issue where some layers would become invisible when merging multiple layers together. (Case DANB-131)
- Fixed exception when showing PSDImporter inspector. (DANB-198)
[6.0.5] - 2022-07-21
Changed
[6.0.4] - 2022-05-20
Fixed
- Fixed Sprite missing reference on certain source file created by third party tools. (Case DANB-52)
[6.0.3] - 2022-02-07
Fixed
- Fixed unable to change mipmap settings in inspector. (Case 1381198)
- Fixed null exception when importing files with masks. (Case 1397354)
[6.0.2] - 2021-11-24
Fixed
- Fixed per platform settings does not get applied in Windows platform. (Case 1379970)
- Fixed unable to change mipmap settings in inspector. (Case 1381198)
[6.0.1] - 2021-09-21
Fixed
- Removed memory requirement check since we cannot properly determine if there will be enough memory to import the file (case 1357544)
- Fixed artifacts on images when flatten.
- Fixed exception "PsdInvalidException: Unrecognized layer section type" when importing certain files.
[6.0.0] - 2021-08-10
Fixed
- Fixed performance regression in PSDImporter Editor (case 1349408)
- Updated manual on Importer override to use latest API.
Changed
- Changed some of PSDImporter settings to use checkboxes instead of drop down
[6.0.0-pre.4] - 2021-07-05
Fixed
- Fixed changing PSD Importer inspector fields causes UnityEditor.ObjectPreview errors (case 1333823)
- Fixed 2D PSDImporter always imports .psb files when switching build platforms (case 1327701)
- Fixed 2D PSDImporter doesn't apply settings from Sprite Editor Window when changes made in Inspector (case 1339799)
[6.0.0-pre.3] - 2021-05-17
Changed
- Update dependency version
[6.0.0-pre.2] - 2021-05-14
Changed
- Update dependency version
[6.0.0-pre.1] - 2021-05-05
Changed
- Version bump for Unity 2021.2
Added
- Add ability to use Photoshop file's layer name to map to SpriteRect instead of using layer id
- Provide auto custom Physics shape generation option
- Add support to collapse layers in a Photoshop file's group
- Improve PSDImporter Inspector
Fixed
- Fixed Unity hang when importing certain PSD files (case 1312835)
[5.0.0] - 2021-03-17
Changed
- Update version for release
[5.0.0-pre.3] - 2021-03-15
Changed
[5.0.0-pre.2] - 2021-01-16
Changed
Fixed
- Fixed case 1291323 where upgrading from PSDImporter v2 causes Sprite to be missing
[5.0.0-pre.1] - 2020-11-02
Added
- Added bone sharing from other PSDImporter file
[4.0.2] - 2020-08-31
Fixed
- Fixed importing files with vector layers generates textures incorrectly (case 1266986)
- Fixed Sprite Editor Window doesn't show the Sprite when the Inspector is locked and the Sprite is not selected in the Project window
[4.0.1] - 2020-07-07
Fixed
- Fixed ArgumentException thrown when 2D Game Kit is imported for the first time (case 1244287)
- Updated to use non-experimental AssetImporter (case 1254380)
[4.0.0] - 2020-05-11
Changed
- Version bump for Unity 2020.2
[3.1.4] - 2020-04-09
Fixed
- Fix PSD import issues with PSD file without unique layer id
- Fix crash on importing huge PSD files
- Fix metafile not updated when reimporting
- Fix error when importing PSB files with 32-bit color
Changed
- Improve PSD file import performance
[3.1.3] - 2020-03-20
Changed
- Update 2D Animation dependency
[4.0.0] - 2020-03-11
Changed
- Version bump for Unity 2020.2
[3.1.2] - 2020-02-27
Fixed
- Fixed broken documentation links in inspectors
- Fixed empty GameObjects created in certain cases
[3.1.1] - 2020-01-09
Fixed
- Fix wrong dependency version
[3.1.0] - 2019-12-16
Added
- Expose PSDImporter class to be accessible via scripting
- Added example in manual to show how to set PSDImporter as default importer for PSD files.
[3.0.0] - 2019-11-06
Changed
- Update version number for Unity 2020.1
- Update documentation
[2.0.6] - 2019-10-18
Fixed
- Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect
[2.0.5] - 2019-08-06
Fixed
- Physics Shape not saved into Sprite when importing with AssetDatabase V2
Added
- Experimental feature to have Sprites with same name generated from source file
- Support for providing Layer and Group order to Animation Skinning Module
[2.0.4] - 2019-08-09
Added
- Add related test packages
- Add support Secondary Texture Module in Sprite Editor Window
Fixed
- Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name.
[2.0.3] - 2019-07-20
Changed
- Update 2D Animation dependency
[2.0.2] - 2019-07-13
Changed
- Mark package to support Unity 2019.3.0a10 onwards.
[2.0.1] - 2019-06-12
Changed
- Update 2D Animation dependency
[2.0.0] - 2019-06-17
Changed
- Remove preview tag
- Remove experimental namespace
[1.2.0-preview.2] - 2019-06-07
Added
- Change API to internal access
- Only generate Sprite Library Asset if there is entry
- Do not reset Reslice checkbox after Inspector apply
[1.2.0-preview.1] - 2019-03-15
Added
- Update support for 2019.2
- Integrate with 2D Animation Sprite Library
- Integrate with new 2D Animation Character Group
- Fix asset name conflict
[1.1.0-preview.2] - 2019-04-23
Added
- Fix potential name clashing issues with ScriptedImporter
- Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.
[1.1.0-preview.1] - 2019-02-19
Added
- Update dependency for 2019.1 support
[1.0.0-preview.3] - 2019-02-19
Added
- Fix compilation error in .NET 3.5
[1.0.0-preview.2] - 2019-01-25
Added
- Fix unable to rig Sprites created manually
- Remove legacy packing tag
- Default Texture Type is changed to 'Sprite (2D and UI)'
- Default Sprite Mode is changed to 'Multiple'
[1.0.0-preview.1] - 2018-11-20
Added
- New release
- ScriptedImporter for importing Adobe Photoshop file
- Supports handling of Adobe Photoshop layers
- Creates Sprites from individual layers
- Handles include or exclude hidden layers
- Supports Prefab generation that reconstruct generated Sprites to original art asset layout
- Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping
- Supports 2D Animation v2 single character with multiple Sprites workflow