Changelog | 2D PSD Importer | 3.0.0
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    Changelog

    [3.0.0] - 2019-11-06

    Changed

    • Update version number for Unity 2020.1
    • Update documentation

    [2.0.6] - 2019-10-18

    Fixed

    • Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect

    [2.0.5] - 2019-08-06

    Fixed

    • Physics Shape not saved into Sprite when importing with AssetDatabase V2

    Added

    • Experimental feature to have Sprites with same name generated from source file
    • Support for providing Layer and Group order to Animation Skinning Module

    [2.0.4] - 2019-08-09

    Added

    • Add related test packages
    • Add support Secondary Texture Module in Sprite Editor Window

    Fixed

    • Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name.

    [2.0.3] - 2019-07-20

    Changed

    • Update 2D Animation dependency

    [2.0.2] - 2019-07-13

    Changed

    • Mark package to support Unity 2019.3.0a10 onwards.

    [2.0.1] - 2019-06-12

    Changed

    • Update 2D Animation dependency

    [2.0.0] - 2019-06-17

    Changed

    • Remove preview tag
    • Remove experimental namespace

    [1.2.0-preview.2] - 2019-06-07

    Added

    • Change API to internal access
    • Only generate Sprite Library Asset if there is entry
    • Do not reset Reslice checkbox after Inspector apply

    [1.2.0-preview.1] - 2019-03-15

    Added

    • Update support for 2019.2
    • Integrate with 2D Animation Sprite Library
    • Integrate with new 2D Animation Character Group
    • Fix asset name conflict

    [1.1.0-preview.2] - 2019-04-23

    Added

    • Fix potential name clashing issues with ScriptedImporter
    • Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.

    [1.1.0-preview.1] - 2019-02-19

    Added

    • Update dependency for 2019.1 support

    [1.0.0-preview.3] - 2019-02-19

    Added

    • Fix compilation error in .NET 3.5

    [1.0.0-preview.2] - 2019-01-25

    Added

    • Fix unable to rig Sprites created manually
    • Remove legacy packing tag
    • Default Texture Type is changed to 'Sprite (2D and UI)'
    • Default Sprite Mode is changed to 'Multiple'

    [1.0.0-preview.1] - 2018-11-20

    Added

    • New release
    • ScriptedImporter for importing Adobe Photoshop file
    • Supports handling of Adobe Photoshop layers
      • Creates Sprites from individual layers
      • Handles include or exclude hidden layers
    • Supports Prefab generation that reconstruct generated Sprites to original art asset layout
      • Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping
    • Supports 2D Animation v2 single character with multiple Sprites workflow
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