Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[1.0.0-preview.4] - 2019-04-23
Added
- Fix potential name clashing issues with ScriptedImporter
- Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.
[1.0.0-preview.3] - 2019-02-19
Added
- Fix compilation error in .NET 3.5
[1.0.0-preview.2] - 2019-01-25
Added
- Fix unable to rig Sprites created manually
- Remove legacy packing tag
- Default Texture Type is changed to 'Sprite (2D and UI)'
- Default Sprite Mode is changed to 'Multiple'
[1.0.0-preview.1] - 2018-11-20
Added
- New release
- ScriptedImporter for importing Adobe Photoshop file
- Supports handling of Adobe Photoshop layers
- Creates Sprites from individual layers
- Handles include or exclude hidden layers
- Supports Prefab generation that reconstruct generated Sprites to original art asset layout
- Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping
- Supports 2D Animation v2 single character with multiple Sprites workflow