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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [1.0.0-preview.4] - 2019-04-23

    Added

    • Fix potential name clashing issues with ScriptedImporter
    • Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.

    [1.0.0-preview.3] - 2019-02-19

    Added

    • Fix compilation error in .NET 3.5

    [1.0.0-preview.2] - 2019-01-25

    Added

    • Fix unable to rig Sprites created manually
    • Remove legacy packing tag
    • Default Texture Type is changed to 'Sprite (2D and UI)'
    • Default Sprite Mode is changed to 'Multiple'

    [1.0.0-preview.1] - 2018-11-20

    Added

    • New release
    • ScriptedImporter for importing Adobe Photoshop file
    • Supports handling of Adobe Photoshop layers
      • Creates Sprites from individual layers
      • Handles include or exclude hidden layers
    • Supports Prefab generation that reconstruct generated Sprites to original art asset layout
      • Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping
    • Supports 2D Animation v2 single character with multiple Sprites workflow
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