Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[1.1.0] - 2026-09-11
Added
- All PhysicsArea now support shape-based "PhysicsCallbacks.IPreContactCallback" and "PhysicsCallbacks.IPreContinuousCallback" which allow contact rejection and manifold changes.
- All PhysicsArea now support areas-based "PhysicsAreaCallbacks.IPreContactCallback" and "PhysicsAreaCallbacks.IPreContinuousCallback" which allow contact rejection and manifold changes.
Fixed
- The pre-contact and pre-continuous dispatch counters shown in the "Info" fold-outs no longer undercounting, because those callbacks arrive on worker threads.
- Stopped an InvalidCastException being thrown from the Pose and Simulation inspectors when entering Play mode.
- PhysicsWorld custom Transform Plane is now fully supported by all PhysicsArea.
- Prefab editing now works with isolated worlds and supports multiple world simulations simultaneously in the same prefab. In addition, nested prefabs now work.
[1.0.0] - 2026-09-02
Added
- Initial release of 2D Physics Core, providing supported components for the PhysicsCore2D features in Unity.