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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [1.1.0] - 2026-09-11

    Added

    • All PhysicsArea now support shape-based "PhysicsCallbacks.IPreContactCallback" and "PhysicsCallbacks.IPreContinuousCallback" which allow contact rejection and manifold changes.
    • All PhysicsArea now support areas-based "PhysicsAreaCallbacks.IPreContactCallback" and "PhysicsAreaCallbacks.IPreContinuousCallback" which allow contact rejection and manifold changes.

    Fixed

    • The pre-contact and pre-continuous dispatch counters shown in the "Info" fold-outs no longer undercounting, because those callbacks arrive on worker threads.
    • Stopped an InvalidCastException being thrown from the Pose and Simulation inspectors when entering Play mode.
    • PhysicsWorld custom Transform Plane is now fully supported by all PhysicsArea.
    • Prefab editing now works with isolated worlds and supports multiple world simulations simultaneously in the same prefab. In addition, nested prefabs now work.

    [1.0.0] - 2026-09-02

    Added

    • Initial release of 2D Physics Core, providing supported components for the PhysicsCore2D features in Unity.
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