Class EditablePath
Inherited Members
Namespace: UnityEditor.U2D.Path
Assembly: solution.dll
Syntax
[Serializable]
public class EditablePath : IEditablePath, ISelectable<Vector3>
Properties
| Name | Description |
|---|---|
| forward | |
| isOpenEnded | |
| localToWorldMatrix | |
| pointCount | |
| right | |
| selection | |
| shapeType | |
| undoObject | |
| up | |
| worldToLocalMatrix |
Methods
| Name | Description |
|---|---|
| AddPoint(ControlPoint) | |
| Clear() | |
| GetPoint(int) | |
| InsertPoint(int, ControlPoint) | |
| RemovePoint(int) | |
| Select(ISelector<Vector3>) | |
| SetPoint(int, ControlPoint) |