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    Class CommandAction

    Inheritance
    object
    GUIAction
    CommandAction
    Inherited Members
    GUIAction.enable
    GUIAction.enableRepaint
    GUIAction.repaintOnMouseMove
    GUIAction.onPreRepaint
    GUIAction.onRepaint
    GUIAction.ID
    GUIAction.OnGUI(IGUIState)
    GUIAction.IsEnabled(IGUIState)
    GUIAction.IsRepaintEnabled(IGUIState)
    GUIAction.PreRepaint(IGUIState)
    GUIAction.CanTrigger(IGUIState)
    GUIAction.OnTrigger(IGUIState)
    GUIAction.OnPerform(IGUIState)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.U2D.Path.GUIFramework
    Assembly: Unity.2D.Path.Editor.dll
    Syntax
    public class CommandAction : GUIAction

    Constructors

    CommandAction(string)

    Declaration
    public CommandAction(string commandName)
    Parameters
    Type Name Description
    string commandName

    Fields

    onCommand

    Declaration
    public Action<IGUIState> onCommand
    Field Value
    Type Description
    Action<IGUIState>

    Methods

    GetFinishContidtion(IGUIState)

    Declaration
    protected override bool GetFinishContidtion(IGUIState guiState)
    Parameters
    Type Name Description
    IGUIState guiState
    Returns
    Type Description
    bool
    Overrides
    GUIAction.GetFinishContidtion(IGUIState)

    GetTriggerContidtion(IGUIState)

    Declaration
    protected override bool GetTriggerContidtion(IGUIState guiState)
    Parameters
    Type Name Description
    IGUIState guiState
    Returns
    Type Description
    bool
    Overrides
    GUIAction.GetTriggerContidtion(IGUIState)

    OnFinish(IGUIState)

    Declaration
    protected override void OnFinish(IGUIState guiState)
    Parameters
    Type Name Description
    IGUIState guiState
    Overrides
    GUIAction.OnFinish(IGUIState)
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