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    Class EditablePath

    Inheritance
    object
    EditablePath
    Implements
    IEditablePath
    ISelectable<Vector3>
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.U2D.Path
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class EditablePath : IEditablePath, ISelectable<Vector3>

    Properties

    Name Description
    forward
    isOpenEnded
    localToWorldMatrix
    pointCount
    right
    selection
    shapeType
    undoObject
    up
    worldToLocalMatrix

    Methods

    Name Description
    AddPoint(ControlPoint)
    Clear()
    GetPoint(int)
    InsertPoint(int, ControlPoint)
    RemovePoint(int)
    Select(ISelector<Vector3>)
    SetPoint(int, ControlPoint)

    Extension Methods

    EditablePathExtensions.CalculateLeftTangent(IEditablePath, int)
    EditablePathExtensions.CalculateLocalLeftTangent(IEditablePath, int)
    EditablePathExtensions.CalculateLocalRightTangent(IEditablePath, int)
    EditablePathExtensions.CalculateRightTangent(IEditablePath, int)
    EditablePathExtensions.GetNextPoint(IEditablePath, int)
    EditablePathExtensions.GetPrevPoint(IEditablePath, int)
    EditablePathExtensions.MirrorTangent(IEditablePath, int)
    EditablePathExtensions.SetTangentMode(IEditablePath, int, TangentMode)
    EditablePathExtensions.ToPolygon(IEditablePath)
    EditablePathExtensions.ToSpline(IEditablePath)
    EditablePathExtensions.UpdateTangentMode(IEditablePath, int)
    EditablePathExtensions.UpdateTangentsFromMode(IEditablePath)
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