Class TestGUIState | Package Manager UI website
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    Class TestGUIState

    Inheritance
    System.Object
    TestGUIState
    Namespace: UnityEditor.U2D.Path.Tests
    Syntax
    public class TestGUIState : IGUIState

    Fields

    sliderDelta

    Declaration
    public Vector3 sliderDelta
    Field Value
    Type Description
    Vector3

    Properties

    changed

    Declaration
    public bool changed { get; set; }
    Property Value
    Type Description
    System.Boolean
    Implements
    IGUIState.changed

    clickCount

    Declaration
    public int clickCount { get; set; }
    Property Value
    Type Description
    System.Int32
    Implements
    IGUIState.clickCount

    commandName

    Declaration
    public string commandName { get; set; }
    Property Value
    Type Description
    System.String
    Implements
    IGUIState.commandName

    eventType

    Declaration
    public EventType eventType { get; set; }
    Property Value
    Type Description
    EventType
    Implements
    IGUIState.eventType

    hotControl

    Declaration
    public int hotControl { get; set; }
    Property Value
    Type Description
    System.Int32
    Implements
    IGUIState.hotControl

    isActionKeyDown

    Declaration
    public bool isActionKeyDown { get; set; }
    Property Value
    Type Description
    System.Boolean
    Implements
    IGUIState.isActionKeyDown

    isAltDown

    Declaration
    public bool isAltDown { get; set; }
    Property Value
    Type Description
    System.Boolean
    Implements
    IGUIState.isAltDown

    isShiftDown

    Declaration
    public bool isShiftDown { get; set; }
    Property Value
    Type Description
    System.Boolean
    Implements
    IGUIState.isShiftDown

    keyCode

    Declaration
    public KeyCode keyCode { get; set; }
    Property Value
    Type Description
    KeyCode
    Implements
    IGUIState.keyCode

    mouseButton

    Declaration
    public int mouseButton { get; set; }
    Property Value
    Type Description
    System.Int32
    Implements
    IGUIState.mouseButton

    mousePosition

    Declaration
    public Vector2 mousePosition { get; set; }
    Property Value
    Type Description
    Vector2
    Implements
    IGUIState.mousePosition

    nearestControl

    Declaration
    public int nearestControl { get; set; }
    Property Value
    Type Description
    System.Int32
    Implements
    IGUIState.nearestControl

    repaintFlag

    Declaration
    public bool repaintFlag { get; }
    Property Value
    Type Description
    System.Boolean

    usedEvent

    Declaration
    public bool usedEvent { get; }
    Property Value
    Type Description
    System.Boolean

    Methods

    AddControl(Int32, Single)

    Declaration
    public void AddControl(int controlID, float distance)
    Parameters
    Type Name Description
    System.Int32 controlID
    System.Single distance
    Implements
    IGUIState.AddControl(Int32, Single)

    BeginEventPass()

    Declaration
    public void BeginEventPass()

    DistanceToCircle(Vector3, Single)

    Declaration
    public float DistanceToCircle(Vector3 center, float radius)
    Parameters
    Type Name Description
    Vector3 center
    System.Single radius
    Returns
    Type Description
    System.Single
    Implements
    IGUIState.DistanceToCircle(Vector3, Single)

    DistanceToSegment(Vector3, Vector3)

    Declaration
    public float DistanceToSegment(Vector3 p1, Vector3 p2)
    Parameters
    Type Name Description
    Vector3 p1
    Vector3 p2
    Returns
    Type Description
    System.Single
    Implements
    IGUIState.DistanceToSegment(Vector3, Vector3)

    GetControlID(Int32, FocusType)

    Declaration
    public int GetControlID(int hint, FocusType focusType)
    Parameters
    Type Name Description
    System.Int32 hint
    FocusType focusType
    Returns
    Type Description
    System.Int32
    Implements
    IGUIState.GetControlID(Int32, FocusType)

    GetHandleSize(Vector3)

    Declaration
    public float GetHandleSize(Vector3 position)
    Parameters
    Type Name Description
    Vector3 position
    Returns
    Type Description
    System.Single
    Implements
    IGUIState.GetHandleSize(Vector3)

    GUIToWorld(Vector2, Vector3, Vector3)

    Declaration
    public Vector3 GUIToWorld(Vector2 guiPosition, Vector3 planeNormal, Vector3 planePos)
    Parameters
    Type Name Description
    Vector2 guiPosition
    Vector3 planeNormal
    Vector3 planePos
    Returns
    Type Description
    Vector3
    Implements
    IGUIState.GUIToWorld(Vector2, Vector3, Vector3)

    HasCurrentCamera()

    Declaration
    public bool HasCurrentCamera()
    Returns
    Type Description
    System.Boolean
    Implements
    IGUIState.HasCurrentCamera()

    IsEventOutsideWindow()

    Declaration
    public bool IsEventOutsideWindow()
    Returns
    Type Description
    System.Boolean

    IsViewToolActive()

    Declaration
    public bool IsViewToolActive()
    Returns
    Type Description
    System.Boolean

    Repaint()

    Declaration
    public void Repaint()
    Implements
    IGUIState.Repaint()

    Slider(Int32, SliderData, out Vector3)

    Declaration
    public bool Slider(int id, SliderData sliderData, out Vector3 newPosition)
    Parameters
    Type Name Description
    System.Int32 id
    SliderData sliderData
    Vector3 newPosition
    Returns
    Type Description
    System.Boolean
    Implements
    IGUIState.Slider(Int32, SliderData, out Vector3)

    UseEvent()

    Declaration
    public void UseEvent()
    Implements
    IGUIState.UseEvent()
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