Class PathComponentEditor<T> | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Class PathComponentEditor<T>

    Inheritance
    System.Object
    PathComponentEditor<T>
    Namespace: UnityEditor.U2D.Path
    Syntax
    public abstract class PathComponentEditor<T> : Editor where T : ScriptablePath
    Type Parameters
    Name Description
    T

    Methods

    DoEditButton<U>(GUIContent, String)

    Declaration
    protected void DoEditButton<U>(GUIContent icon, string label)
        where U : PathEditorTool<T>
    Parameters
    Type Name Description
    GUIContent icon
    System.String label
    Type Parameters
    Name Description
    U

    DoOpenEndedInspector<U>(SerializedProperty)

    Declaration
    protected void DoOpenEndedInspector<U>(SerializedProperty isOpenEndedProperty)
        where U : PathEditorTool<T>
    Parameters
    Type Name Description
    SerializedProperty isOpenEndedProperty
    Type Parameters
    Name Description
    U

    DoPathInspector<U>()

    Declaration
    protected void DoPathInspector<U>()
        where U : PathEditorTool<T>
    Type Parameters
    Name Description
    U

    DoSnappingInspector<U>()

    Declaration
    protected void DoSnappingInspector<U>()
        where U : PathEditorTool<T>
    Type Parameters
    Name Description
    U
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023