Struct PhysicsWorldSystem.EntityToPhysicsBodyIndex
Namespace: Unity.U2D.Entities.Physics
Syntax
public struct EntityToPhysicsBodyIndex : IDisposable
Fields
Lookup
Declaration
public NativeHashMap<Entity, int> Lookup
Field Value
Type | Description |
---|---|
NativeHashMap<Entity, Int32> |
Methods
Dispose()
Declaration
public void Dispose()