Struct DynamicsWorld
Implements
Inherited Members
Namespace: Unity.U2D.Entities.Physics
Assembly: solution.dll
Syntax
public struct DynamicsWorld : IDisposable
Constructors
| Name | Description |
|---|---|
| DynamicsWorld(int, int) |
Properties
| Name | Description |
|---|---|
| BodyMotionCount | |
| BodyMotionData | |
| BodyMotionVelocity | |
| JointCount | |
| Joints |
Methods
| Name | Description |
|---|---|
| Clone() | |
| Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |