Struct Broadphase.Tree
Implements
Inherited Members
Namespace: Unity.U2D.Entities.Physics
Assembly: solution.dll
Syntax
public struct Broadphase.Tree : IDisposable
Constructors
| Name | Description |
|---|---|
| Tree(int) |
Fields
| Name | Description |
|---|---|
| BodyFilters | |
| NodeFilters | |
| Nodes |
Properties
| Name | Description |
|---|---|
| BodyCount | |
| BoundingVolumeHierarchy |
Methods
| Name | Description |
|---|---|
| Clone() | |
| Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
| Reset(int) |