Struct AnyHitCollector<T>
Implements
ICollector<T>
Inherited Members
Namespace: Unity.U2D.Entities.Physics
Assembly: solution.dll
Syntax
public struct AnyHitCollector<T> : ICollector<T> where T : struct, IQueryResult
Type Parameters
| Name | Description |
|---|---|
| T |
Constructors
| Name | Description |
|---|---|
| AnyHitCollector(float) |
Properties
| Name | Description |
|---|---|
| EarlyOutOnHit | |
| MaxFraction | |
| NumHits |
Methods
| Name | Description |
|---|---|
| AddHit(T) |