docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method OverlapPoint

    OverlapPoint(OverlapPointInput)

    Declaration
    public bool OverlapPoint(OverlapPointInput input)
    Parameters
    Type Name Description
    OverlapPointInput input
    Returns
    Type Description
    bool
    Implements
    IQueryable.OverlapPoint(OverlapPointInput)

    OverlapPoint(OverlapPointInput, out OverlapPointHit)

    Declaration
    public bool OverlapPoint(OverlapPointInput input, out OverlapPointHit hit)
    Parameters
    Type Name Description
    OverlapPointInput input
    OverlapPointHit hit
    Returns
    Type Description
    bool
    Implements
    IQueryable.OverlapPoint(OverlapPointInput, out OverlapPointHit)

    OverlapPoint(OverlapPointInput, ref NativeList<OverlapPointHit>)

    Declaration
    public bool OverlapPoint(OverlapPointInput input, ref NativeList<OverlapPointHit> allHits)
    Parameters
    Type Name Description
    OverlapPointInput input
    NativeList<OverlapPointHit> allHits
    Returns
    Type Description
    bool
    Implements
    IQueryable.OverlapPoint(OverlapPointInput, ref NativeList<OverlapPointHit>)

    OverlapPoint<T>(OverlapPointInput, ref T)

    Declaration
    public bool OverlapPoint<T>(OverlapPointInput input, ref T collector) where T : struct, ICollector<OverlapPointHit>
    Parameters
    Type Name Description
    OverlapPointInput input
    T collector
    Returns
    Type Description
    bool
    Type Parameters
    Name Description
    T
    Implements
    IQueryable.OverlapPoint<T>(OverlapPointInput, ref T)
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)