Method Build
Build(NativeArray<PhysicsBody>, NativeArray<PhysicsBody>, NativeArray<MotionData>, NativeArray<MotionVelocity>, float, float, float2, bool)
Build the broadphase based on the given world.
Declaration
public void Build(NativeArray<PhysicsBody> staticBodies, NativeArray<PhysicsBody> dynamicBodies, NativeArray<PhysicsBody.MotionData> motionDatas, NativeArray<PhysicsBody.MotionVelocity> motionVelocities, float collisionTolerance, float timeStep, float2 gravity, bool buildStaticTree = true)
Parameters
| Type | Name | Description |
|---|---|---|
| NativeArray<PhysicsBody> | staticBodies | |
| NativeArray<PhysicsBody> | dynamicBodies | |
| NativeArray<PhysicsBody.MotionData> | motionDatas | |
| NativeArray<PhysicsBody.MotionVelocity> | motionVelocities | |
| float | collisionTolerance | |
| float | timeStep | |
| float2 | gravity | |
| bool | buildStaticTree |