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    Method Build

    Build(NativeArray<PhysicsBody>, NativeArray<PhysicsBody>, NativeArray<MotionData>, NativeArray<MotionVelocity>, float, float, float2, bool)

    Build the broadphase based on the given world.

    Declaration
    public void Build(NativeArray<PhysicsBody> staticBodies, NativeArray<PhysicsBody> dynamicBodies, NativeArray<PhysicsBody.MotionData> motionDatas, NativeArray<PhysicsBody.MotionVelocity> motionVelocities, float collisionTolerance, float timeStep, float2 gravity, bool buildStaticTree = true)
    Parameters
    Type Name Description
    NativeArray<PhysicsBody> staticBodies
    NativeArray<PhysicsBody> dynamicBodies
    NativeArray<PhysicsBody.MotionData> motionDatas
    NativeArray<PhysicsBody.MotionVelocity> motionVelocities
    float collisionTolerance
    float timeStep
    float2 gravity
    bool buildStaticTree
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