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    Changelog

    [8.0.1] - 2022-10-11

    Changed

    • Refactored the internal triangulation and tessellation APIs.

    [8.0.0] - 2022-08-03

    Changed

    • Refactored internal triangulation and tessellation APIs.
    • Update com.unity.burst dependency version to 1.7.3 to support latest PS4 SDK.
    • Added support for different sized texture inputs in ImagePacker.

    [8.0.0-pre.2] - 2022-05-31

    Added

    • Moved internal API from animation to common package.

    [8.0.0-pre.1] - 2022-03-21

    Changed

    • Minimized memory allocated for UTess.

    [7.0.0] - 2022-01-25

    Changed

    • Package release version.

    Fixed

    • 1382695 Fixed case where control point selection flickers when drag and multi-select points in scene
    • Optimized texture space needed for rect packing

    [7.0.0-pre.4] - 2021-11-24

    Added

    • Added internal method to get build target's group name.
    • Added access to the internal helper method IsUsingDeformableBuffer.

    Fixed

    • Allow internal TextureGenerator helper consider swizzle data.

    Fixed

    • 1368956 Deleting certain vertices in sprite mesh leads to mesh resetted to quad incorrectly

    [7.0.0-pre.3] - 2021-10-21

    Fixed

    • Fixed passing in invalid argument to TextureGenerator for swizzling.

    [7.0.0-pre.2] - 2021-10-11

    Fixed

    • 1361541 Fix crash encountered when deleting vertices of sprite mesh in SkinningEditor

    [7.0.0-pre.1] - 2021-08-06

    Changed

    • Update Unity supported version to 2022.1

    [6.0.0-pre.4] - 2021-07-05

    Added

    • Internal API for applying Sprite Editor Window changes

    [6.0.0-pre.3] - 2021-05-19

    Fixed

    • Fixed issues in tesselation library.

    [6.0.0-pre.2] - 2021-05-14

    Fixed

    • Fixed metafiles conflicts

    [6.0.0-pre.1] - 2021-05-05

    Changed

    • Version bump for Unity 2021.2

    [5.0.0] - 2021-03-17

    Changed

    • Update version for release

    [5.0.0-pre.2] - 2021-01-16

    Changed

    • Update license file

    [5.0.0-pre.1] - 2020-10-30

    Changed

    • Version bump for Unity 2021.1

    [4.0.3] - 2020-10-15

    Fixed

    • Allow 2D Packages to access internal constant value for asset creation instance id

    [4.0.2] - 2020-08-31

    Fixed

    • Allow launching Sprite Editor Window to target a specific asset

    [4.0.1] - 2020-07-07

    Fixed

    • Updated to use non-experimental AssetImporter namespace (case 1254381)

    [4.0.0] - 2020-05-11

    Changed

    • Version bump for Unity 2020.2

    [3.0.0] - 2019-11-06

    Changed

    • Update version number for Unity 2020.1

    [2.0.2] - 2019-08-09

    Added

    • Add Seconday Texture settings into TextureSettings for TextureGenerator
    • Add related test packages

    [2.0.1] - 2019-07-13

    Changed

    • Mark package to support Unity 2019.3.0a10 onwards.

    [2.0.0] - 2019-06-17

    Added

    • Drop preview tag.
    • Remove experimental namespace

    [1.2.0-preview.2] - 2019-06-04

    Added

    • Remove Image Packer Debug Window
    • Move tests out of package

    [1.2.0-preview.1] - 2019-02-20

    Added

    • Update for Unity 2019.2 support.

    [1.1.0-preview.2] - 2019-03-18

    Added

    • Remove deprecated call to Unity internal API

    [1.1.0-preview.1] - 2019-01-25

    Added

    • Added versioning for CI.
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